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A brand new roguelike invitations you to do some terrifying and claustrophobic diving in caves beneath the ocean, which is both the least interesting factor you’ve got ever heard of or an thrilling premise for a spooky recreation with most likely little or no house in between. In Feed the Deep you go diving beneath the waves to seek out assets that you just use to maintain the cosmic horrors slumbering beneath the world doing simply that: Slumbering. Versus rising from the depths and devouring mankind and all that.
Although it begins a bit sluggish, Feed the Deep is an attention-grabbing train in recreation design. You are persistently making risk-or-reward decisions as you discover and backtrack in winding cave techniques on a restricted tank of oxygen, all with the aim of maximizing the assets you pull out and avoiding hostile wildlife. Sustain the proper tempo for the present stage of hazard and you retain your self alive, upgraded, and affluent longer.
Feed the Deep’s developer says it is “an atmospheric deep sea journey with lovecraftian vibes” that is “impressed by the likes of Dome Keeper and Spelunky,” which is a reasonably succinct pitch for a recreation.
In addition to the attention-grabbing premise, Feed the Deep is notable as a result of it is made by a high-profile recreation designer that you could be not have heard of: Luke Muscat, who was the creator of main iOS successes Fruit Ninja and Jetpack Joyride. Since going solo, Muscat has been documenting his progress with occasional YouTube movies.
You’ll find Feed the Deep on Steam.