Gearbox and Counterplay Video games have launched the most recent patch for Godfall on PS5 and PS4. Whereas replace 5.1.23 primarily focuses on bug fixes and gameplay enhancements, together with the addition of the lacking Final Version bonus cosmetics for PS4 gamers, it has additionally added VRR (Variable Refresh Price) help for these taking part in the sport on PS5.
Godfall Replace 5.1.23 Patch Notes
This patch principally accommodates stability fixes and steadiness adjustments that should enhance the options that have been added within the Exalted replace. As such there are steadiness adjustments to Valorplate Shards and Spirit Realms, in addition to an extended record of bug fixes. Extra prominently for PS5 gamers, they get VRR help whereas PS4 Final Version homeowners can get their lacking cosmetics. The total record of adjustments might be seen within the patch notes beneath.
Valorplate Shards
- The variety of midboss defeats required for Energy of the Void (Moebius), Lionheart Method (Silvermane), and Wildfire Strike (Phoenix) has been decreased. Gamers who already meet or exceed the brand new requirement following the replace might want to defeat yet one more midboss to ensure that the target to register as accomplished
- The overall variety of unlocked Valorplate Shards required to improve particular person shards has been decreased; exalting a valorplate (all shards totally upgraded) now requires a complete of 12 Valorplate Shards unlocked (down from 48)
- Valorplate Shard aims that required a particular Spirit Realm can now be accomplished in any Spirit Realm
- Valorplate Shard aims that require finishing Dreamstones now not require any amount of lively Banes for profitable completion
- Greyhawk’s Approach of the Hawk Shard will now proc while you Soulshatter 10% or extra of an enemy’s complete HP, down from 15%
- Armistice’s Soul Breaker Shard will now proc while you Soulshatter 10% or extra of an enemy’s complete HP, down from 15%
Spirit Realms
- Gamers can now carry a most of 6 souls of the identical shade directly (up from 5), enabling gamers to completely cost two soul altars in a single journey
- Primary enemy camps and patrols have been made harder and can now respawn extra shortly
- Elevated the drop fee of regular souls from fundamental enemy camps and patrols
- Elevated the frequency of midboss invasions; midbosses will now invade the realm sooner and may invade greater than as soon as per Spirit Realm loop
- Invading mid-bosses will now drop numerous regular souls
- Totally overcharged Soul Altar occasions will now reward loot equal to opening an Epic chest
- Soul Altars now settle for Souls of any affinity. The preliminary Soul units the affinity of the Soul Altar, whereas subsequent souls will convert to that Soul Altar’s affinity when positioned.
Normal Adjustments
- Twin Main Augments usually tend to drop with higher major trait combos similar to epic+uncommon, epic+epic, legendary+epic, or legendary+legendary.
- The Problem choice has been faraway from the Spirit Realm tab.
- Cursed Legendary Attraction Beetle Talisman’s Main Trait will now not apply an ailment stack when activated whereas Inside Focus is lively.
- The Blessings Codex entry now not inaccurately states that “A Better Blessing will change a fundamental Blessing of the identical kind.”
Bug Fixes
Updates with a * are primarily based on participant suggestions collected from our numerous communities and thru help tickets.
Valorplate Associated Objects
- Solved a problem the place Moebius’ Energy of the Void Shard would apply whatever the (lack of) injury dealt to an enemy.
- Solved a problem the place Phoenix’s Breath of Fireplace Shard would miss targets the participant character was involved with.
- Solved a problem the place Silverman’s Approach of the Lion Shard would miss targets the participant character was involved with.
- Solved a multiplayer concern the place Valorplate Shard progress wouldn’t increment within the Spirit Realm when utilizing matchmaking.
Enemy & Recreation Mode Associated Objects
- Solved a problem within the Spirit Realm the place the Boon “Spirit Polarity” stacked its bonus each time a participant shifted between the Materials and Spirit Aircraft.
- Solved a problem the place Banes from an incomplete occasion would persist into the following loop if an Finish Boss is defeated within the Spirit Realms recreation mode. *
- Solved a problem the place enemies within the Tower of Trials recreation modes might spawn invisible throughout room trials.
- Solved a problem the place EToT wouldn’t unlock after finishing AToT through matchmaking.
- Solved a problem the place Invasion Occasions within the Spirit Realm might take longer to happen than meant. *
- Solved a problem the place loot share would improve each time a participant was revived within the Tower of Trials recreation mode. *
- Solved a problem the place gamers couldn’t get knocked down after dying as soon as underneath the results of sure boons within the Spirit Realm recreation modes. *
- Solved a problem the place progress might be blocked after defeating a Black Tide Officer exterior of the triggering goal areas. *
- Solved a problem the place Realm Boss banes would reset if gamers abandon the boss mission. *
- Solved a problem the place changing a Quest Reward might result in a softlock.
- Solved a problem the place summoned enemies from the Grieves boss encounter in Spirit Realm might lose aggro as soon as Grieves enters their remaining part.
- Solved a problem the place the “Defeat the Leaders” occasion in Fireplace Realm Discover the Realms might trigger a development break.
- Solved a problem the place the “Protect Skills now not knock down enemies” Bane wouldn’t stop Protect Throw’s Spectral Blow from pulling down enemies within the Spirit Realms recreation mode.
- Solved a problem the place the Coaching Simulacrum would bounce up when struck by knockdown results.
- Solved a problem the place Zamora’s Void Rain assault’s motion velocity was tied to FPS. Previous sure FPS thresholds, this might make the assault inconceivable to outrun and keep away from. *
- Solved numerous points involving participant dying whereas a boss countdown finishes whereas exploring within the Spirit Realm recreation mode.
- Solved a multiplayer concern the place enemies would solely spawn from one orb when preventing Lunara within the Spirit Realms recreation mode.
Tools Associated Objects
- Solved a problem the place Ailment Consumption injury was not utilized when utilizing the Explosive Wave protect method.
- Solved a problem the place Kosmera Augments couldn’t be upgraded previous Rank 3 within the forge.
- Solved a problem the place the Beetle Talisman (Attraction) might apply Illnesses whereas Inside Focus (Twin Blades’ Northern Method) was lively.
- Solved a problem the place the Dueling Expenses from the Trial-Runner Javelin (Cursed Polearm) wouldn’t improve Weakpoint injury.
- Solved a problem the place the first trait of Vampiric Pennant (banner) would set off when Illnesses dealt injury to enemies, granting a considerable amount of unintended passive therapeutic.
- Solved a problem the place unequipping an merchandise or increase and choosing a gear or increase slot might trigger a softlock. *
- Solved a problem the place utilizing the Copy Loadout function might stop the participant from utilizing their Protect on that Valorplate after sure circumstances.
- Solved a multiplayer concern the place Protect and Weapon Method prices might cease working correctly within the Spirit Realms when a downed participant is killed by the Finish Boss countdown.
Menu/UI/HUD Associated Objects
- Solved a problem the place sure stats weren’t mirrored accurately within the Detailed Stats character display screen when buying related expertise. *
- Solved a problem the place navigating from the Valorplate Shards menu within the Armory to some other Armory tab would take away the Shut Button immediate and its performance.
- Solved a problem the place the Detailed Stats sheet and Character Stats sheet would fail to load data.
- Solved a problem the place the outfitted label on gear and augments would solely apply to objects in lively loadouts.
- Solved a problem the place the outfitted Shard indicator might be lacking when swapping between Valorplates or loadouts.
- Solved a problem the place the chums record Search function would try to autosuggest choices earlier than the participant had completed coming into textual content. *
- Solved a problem the place the loadout choice would refresh again to the outfitted loadout underneath sure circumstances as a substitute of the loadout the participant was modifying.
- Solved a problem the place the sorting choice was lacking within the Substitute Rewards sub menu of the Quest tab.
- Solved a problem the place the Weapon Class Filter wouldn’t present all weapons of the chosen varieties. *
- Solved numerous points the place sure Trait Filters wouldn’t present all gear with the chosen traits. *
- Solved a multiplayer concern the place Hosts and Friends would see separate Midboss HUD aims throughout Spirit Realm missions.*
Miscellaneous Objects
- Solved numerous collision points with the surroundings the place gamers might get caught. *
- Solved numerous points involving HDR.
- Solved numerous localization and textual content points. *
- Solved numerous rendering points. *
Platform Particular Objects
- PC & Xbox – Solved a problem the place the lively fight music wouldn’t loop correctly for a defeated participant once they reenter a boss area. *
- PC & Xbox – Solved a problem the place the Valorplate Shards menu was inaccessible whereas shifting Valorplate preview menus when utilizing a gamepad.
- PS4 – Solved a problem the place Final Version homeowners weren’t granted their bonus cosmetics.
- PS4 & Xbox One – Solved a problem the place enemies would fail to spawn accurately within the Spirit Realm recreation mode after sure circumstances. *
- VRR (Variable Refresh Price) help was added to the PS5 model.
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