The rivalry between racing-sim behemoths Gran Turismo and Forza is extra heated than ever with the most recent releases from both collection with Gran Turismo 7 and Forza Motorsport.
For each collection, these video games showcase both franchise at a brand new peak, not simply concerning the gameplay, however in each visible element and graphical enchancment years of expertise and current-gen {hardware} can showcase.
Much less as a technique of deciding which of those two video games is the ‘higher’ between them, and extra as an educational technical train, Digital Foundry put the 2 head-to-head, evaluating the vehicles and tracks that overlap between every sport, and paying shut consideration to each facet of them.
Digital Foundry’s John Linneman put each video games by way of their paces on PS5 and Xbox Sequence X respectively, testing their accuracy, the standard of each ray-traced reflection and the standard and density of foliage amongst different elements of the sim-racing expertise.
Ultimately nonetheless, throughout all classes total it was Gran Turismo 7’s day, not Forza Motorsport’s, with Polyphony Digital’s method to simulating a real-life racing expertise successful out.
In fact each are nonetheless glorious video games, and as Linneman explains earlier than stepping into the meat of the video, that is simply an educational train, as a result of digging into the technical elements of those video games is the sort of factor him and the opposite members of Digital Foundry love.
That being stated, it’s undoubtedly a win for Polyphony to have Digital Foundry look on them and their work with Gran Turismo 7 extra favourably than Forza Motorsport.
Supply – [Digital Foundry]