Mike York, a former animator at Rockstar Video games, has informed KiwiTalkz that he reckons Grand Theft Auto VI is in a totally playable state proper now from begin to end, with the corporate focussing on eliminating any lingering bugs forward of launch later this yr.
The interview is now unlisted, however York acknowledged throughout the chat that he thinks GTA VI is now within the bug-squashing part, and revealed that in his time engaged on GTA V he “performed the sport all day, every single day for, like, 8-to-ten hours a day.”
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They’re in all probability nonetheless making a number of new issues right here and there or including to issues right here and there, after all, however I’d assume that the sport’s in all probability playable now, and a bunch of persons are testing the entire thing during. There’s in all probability a ton of bugs – as is the case with crowded open-world video games nonetheless in growth – they usually’re fixing all these bugs, they usually’re looking for extra bugs, they usually’re looking for as many bugs as they’ll earlier than they launch as a result of a recreation like GTA is in contrast to every other recreation.
As beforehand reported, York additionally mentioned throughout the identical interview that he doesn’t suppose GTA VI will obtain 60 FPS on consoles, at the least not initially. As a substitute, he predicts that Rockstar will as an alternative shoot for a locked 30 FPS. In the meantime, Steven Ogg, who portrayed Trevor in GTA V, desires to have his character killed off to start with of GTA VI as a method of passing the torch to a brand new technology.
Grand Theft Auto VI is pencilled in for a Fall 2025 launch on PS5 and Xbox Collection X/S.
[Source – KiwiTalkz via GamesRadar]