The Grand Theft Auto video games have their very own share of secrets and techniques however there are a couple of behind-the-scenes curiosities too, akin to why you possibly can snipe GTA 3‘s moon to vary its measurement. An ex-Rockstar developer has now solved that thriller, and is running a blog much more tales behind the video games.
With Grand Theft Auto 6 within the works, and a trailer arriving subsequent month, there’s no higher time to look again at this crime-heavy open-world sport sequence. One ex-Rockstar developer is doing simply that, running a blog tales from his time engaged on the video games, together with Grand Theft Auto 3.
Obbe Vermeij was Rockstar North’s technical director between 1995 and 2009. So he’s labored on just about each GTA sport from the second via to GTA 4. And, going by his tales, it’s been fairly an expertise.
That’s to not say Vermeij hated his time at Rockstar, removed from it. However there are unbelievable insights into the sequence and sport growth as a complete.
For instance, ever surprise why you could possibly shoot the moon in GTA 3 and it’d change measurement? Based on Vermeij, it was as a result of a couple of Rockstar artists couldn’t make up their minds.
“4 artists have been at my desk asking me to vary the dimensions of the moon. Two of them wished it smaller to be extra lifelike. The opposite two wished it bigger to be extra cinematic,” he explains on his weblog.
He made it in order that capturing the moon would resize it, considering he’d hear again from the artists with their ultimate resolution. However he by no means did and the flexibility to resize the moon remained within the sport.
What about GTA: Vice Metropolis, the sequence ’80s spin-off? That was meant to be a mission pack however when Rockstar realized how profitable GTA 3 was changing into, and the way totally different Vice Metropolis appeared, it turned a full-blown sport.
Suppose that appears like lots of additional work? You’d be proper, particularly since Vermeij and his crew had only one yr to get it out. However they did at the very least get an all-expenses paid journey to Miami out of it.
A number of the tales are so ridiculous you simply know they’re true. Vermeij explains that to test GTA 4’s collision detection, they created a gun that fired rag dolls. The testers would roam the map, firing our bodies at buildings to test the place they fell via.
I might go on however there are so, so many sensible tales on Vermeij’s weblog, together with one or two from his time on Manhunt. You could find his weblog right here.
If you happen to’re ready for the following sport, right here’s every part we learn about GTA 6. Or if it’s Grand Theft Auto’s car-based shenanigans that attraction to you, listed below are the very best racing video games on PC.
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