Tom French, Halo Infinite’s multiplayer artistic director who has labored on the franchise for over 11 years, has left 343 Industries.
French introduced the information on Twitter, saying he’s off to “new adventures” however is so happy with his time working alongside Grasp Chief.
After over 11 1/2 years on Halo, I step out of my Spartan armor for the final time at present to go off to new adventures. It has been an enormous honor to have been a part of a sport I cherished a lot as a participant and admired a lot as a developer. I could not be extra happy with my time at 343. pic.twitter.com/2CBD7kOPIj
— Tom French (@pardontomfrench) December 2, 2022
“After over 11 1/2 years on Halo, I step out of my Spartan armor for the final time at present to go off to new adventures,” French stated. “It has been an enormous honor to have been a part of a sport I cherished a lot as a participant and admired a lot as a developer. I could not be extra happy with my time at 343.”
French departs 343 Industries following Halo Infinite’s huge Winter Replace that added match and performance-based XP, the Forge Mode beta, the official launch of on-line marketing campaign co-op and marketing campaign replay, two new maps, a brand new battle go, the Covert One Flag sport mode, and extra.
This Winter Replace was an enormous second for the studio and got here with a promise that it’s going to proceed to handle areas of suggestions alongside specializing in shorter seasons, a extra common stream of content material, and “greater issues to come back.”
At launch, Halo Infinite launched with a controversial multiplayer development system, however French and the crew labored tirelessly to work on it and supply gamers with the multiplayer expertise they so hoped for. Whereas there may be all the time work left to do, they’ve made nice strides in making that so.
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Adam Bankhurst is a information author for IGN. You’ll be able to comply with him on Twitter @AdamBankhurst and on Twitch.