Halo Infinite’s third season begins right this moment, and 343 is touting the launch as the start line for a constant stream of content material shifting ahead.
In a publish on Xbox Wire, 343’s head of reside efficiency, Sean Baron, addressed the lengthy seasons gamers have endured up to now, saying the studio is seeking to keep away from these issues with Season 3.
“In our preview of Season 3, I stated that that is the start of what seasonality is for Halo Infinite,” Baron stated. “However ‘seasonality’ is restrictive. To me, seasonality is admittedly about consistency – we must be constant in every thing. I really feel very assured with the place we’ve gone with Season 3, and I’ve very robust confidence that we’re going to have the ability to maintain bettering that consistency, and keep away from, fully, the lengthy seasons of the previous.
“We’re going to be extra constant. We’re going to proceed to evolve the sport in shut partnership with our gamers. We’re centered on delivery Season 3 after which, as Chief stated, we’re ‘[r]eady to get again to work.’”
Halo Infinite Season 3 strikes forward
Baron additionally detailed the entire content material additions coming to Halo Infinite right this moment. Season 3: Echoes Inside consists of two new enviornment maps, one Large Staff Battle map, Halo’s tackle a gun recreation mode referred to as Escalation Slayer, a brand new weapon, and extra.
Halo Infinite’s first two seasons weren’t precisely the smoothest rides. After a profitable free-to-play launch in late 2021, the Halo neighborhood shortly grew annoyed with lengthy content material droughts, delays to huge options like Forge, and chronic Large Staff Battle points.
The way forward for the Halo franchise itself grew to become murky earlier this 12 months after deep cuts to Infinite’s growth group at 343 Industries. Whereas Microsoft has insisted that 343 is “critically necessary” to the success of Halo, it appears there are nonetheless some huge pivots within the works for the franchise, together with a possible shift to Unreal Engine.
Logan Plant is a contract author for IGN protecting online game and leisure information. He has over six years of expertise within the gaming trade with bylines at IGN, Nintendo Wire, Swap Participant Journal, and Lifewire. Discover him on Twitter @LoganJPlant.