GSC Sport World has launched the 1.1 replace for S.T.A.L.Ok.E.R. 2: Coronary heart of Chornobyl. It contains over 1800 fixes together with NPC points, AI enhancements, enemy anomalies, and extra. S.T.A.L.Ok.E.R. 2: Coronary heart of Chornobyl is accessible now for Xbox Collection X/S and PC through Steam, Epic Video games Retailer, and GOG, in addition to through Xbox Sport Go. The sport surpassed a million models worldwide in simply two days of its launch.
The total patch notes:
Main Patch 1.1
A-Life fixes
- Fastened the difficulty with spawning NPCs behind the participant’s again.
- Gamers can now encounter roaming NPCs throughout the Zone extra typically.
- Tremendously prolonged the space at which A-Life NPCs are seen to the participant.
- Fastened the aggressive optimization challenge that prevented A-Life NPCs to exist in Offline (out of participant’s visualization vary).
– In Offline mode, A-Life will proceed to advance in the direction of their objectives over time.
– Gamers might now have alternatives to come across A-Life NPCs they’ve beforehand met by following in the identical path because the NPCs. - Improved A-Life NPCs navigation in Offline utilizing GameGraph (world AI navigation map):
– Fastened a number of points the place NPCs would fail to observe or discover a path to their designated objectives.
– Fastened a number of points with NPC being caught in On-line-Offline transition state, - Enhanced A-Life NPCs’ motivation to develop territory and actively assault enemies and mutants.
- Fastened points that might end in fewer A-life NPCs encountered than supposed.
- Additional contextual actions enchancment to make sure seamless transitions between Offline and On-line states for NPCs engaged in these actions.
- The teams exploring the Zone at the moment are extra numerous concerning attainable factions and group sizes.
- Fastened challenge that whereas roaming over the Zone, Human NPCs didn’t fulfill their communication wants and talks.
And another growth associated enhancements.AI enhancements
- Diminished the variety of summons and elevated time between spawns of Pseudodog phantoms.
- Fastened a difficulty when zombies would have their legs and arms twisted whereas knocked down.
- Fastened a difficulty when massive mutants would cover behind small cowl, similar to timber.
- Fastened a difficulty when mutant limbs stretch generally when firing computerized weapons.
- Fastened a difficulty when bloody visible results performed just a few occasions after Rat’s loss of life from grenade.
- Fastened a difficulty the place NPCs shortly detected the participant when he was crouching.
- Fastened a difficulty the place NPCs would enter doorways with out opening them.
- Fastened the difficulty when the controller may take the primary story NPCs below management.
- Fastened a difficulty when Chimera would attempt to enter a slender passage that it couldn’t enter as an alternative of hiding in ambush.
- Fastened a difficulty when NPC was teleporting to the restricted areas similar to protected zones and hubs.
- Fastened a difficulty the place mutants that had been in cowl didn’t change their cowl when receiving injury.
- Fastened visible results of Burer’s telepathic skill.
- Minor fight habits fixes for NPCs capturing from covers.
- Fastened Burer’s throwing objects animation.
- Fastened some points with NPC staying idle and refusing to start out mission-related dialogs.
- Fastened a difficulty when mutants stored attacking zombies in knockdown.
- Fastened a difficulty when NPCs are caught in aiming animation.
- Fastened a difficulty when loss of life animation was replayed for an NPC who was resurrected as a zombie.
- Fastened a difficulty when a impartial NPC stays impartial after a participant hits them by melee assault.
- Fastened a difficulty with some NPCs’ damaged arms whereas capturing.
- Generic enchancment of fight expertise and NPC pathfinding in large fights with plenty of corpses.
- Fastened a difficulty when Participant was in a position to kill the chimera with the assistance of carousel anomaly.
- Fastened a difficulty the place NPCs would clip by way of objects and partitions when capturing from covers.
- Minor enhancements for peaceable habits of NPCs.
- Fastened challenge the place NPCs wouldn’t cease fight on emission begin.
- Fastened a difficulty when some mutants couldn’t soar off an impediment.
- Fastened challenge when NPCs had been caught after the tip of emission.
- Fastened bandits’ behaviour after emission ends throughout the mission Bullseye.
- Fastened a difficulty the place NPCs may teleport if the NPC couldn’t construct a route.
- Fastened a difficulty the place NPCs may cease speaking to one another after loading a save.
- Fastened a difficulty when mutant useless our bodies fly to an extended distance from the locations the place they had been killed by the shotgun.
And over 50 extra minor “anomalies” had been fastened.
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