Helldivers 2 complete existence because it launched might be summed up in two methods. First, that it offered far, way over anybody might’ve ever anticipated it to, and second, that the participant neighborhood is at all times giving the sport’s developer, Arrowhead, flack for one factor or one other.
Not that the gamers aren’t justified in voicing their disapproval and offering that flack, simply that it’s the frequent thread with the sport, and extra so than different stay service titles it’s turn into a part of the sport’s id for the neighborhood to rally towards what it doesn’t like.
Within the newest bout gamers had been upset concerning the sport’s current Escalation Of Freedom replace, which closely nerfed sure weapons in ways in which, to gamers, didn’t really feel ‘balanced’ in any respect.
Arrowhead’s chief government officer has already responded to the backlash from this replace, and now it was sport director Mikael Eriksson’s flip with an official assertion posted to the sport’s Reddit web page.
“I need to instantly tackle the suggestions you’ve raised in regards to the Escalation of Freedom replace. We’ve spent the final week listening to suggestions, reflecting in regards to the path forward for Helldivers 2 and the way we need to proceed creating the sport,” Eriksson started.
He went on to reiterate a few of what his CEO mentioned in that the studio is aware of it tousled, however moreover Eriksson laid out what’s coming within the video games updates for the subsequent 60 days, and the way the studio plans to make things better.
“Briefly, we didn’t hit our goal with the newest replace. Some issues we simply didn’t get proper – and different extra basic inconsistencies in our method to sport steadiness and sport course.
All of that’s on us and we’re going to personal that. As lots of you might have identified, and we agree, what issues most now could be motion. Not speak. To that finish, right here’s what we intend to do within the upcoming updates.
Our purpose throughout the subsequent 60 days:
- Proceed to re-examine our method to steadiness. Our intention is that steadiness needs to be enjoyable, not “balanced” for the sake of steadiness.
- Replace how the hearth harm mechanic works to tweak how the flamethrower serves as an in depth vary help weapon. (A fast straight revert received’t work, as it will break different issues)
- Rework gameplay to forestall extreme ragdolling
- Re-think our design method to major weapons and create a plan for making fight extra participating
- Re-prioritize bug fixes in order that the extra instant gameplay-impacting bugs are prioritized.
- Enhance sport efficiency (body fee is a spotlight)
- Rework Chargers
Moreover, from a much bigger image perspective we will probably be:
- Exploring creation of an opt-in beta-test setting to enhance our testing processes and we contemplate this a high-priority.
- Submit common participant surveys to collect extra insights and suggestions from the neighborhood.
- Enhance our course of for patch/launch notes – offering extra context and reasoning behind adjustments.
- Extra weblog posts and streams the place we increase on these subjects for these .
We additionally need to thanks to your endurance. We’re grateful that so lots of you supplied constructive suggestions and options on the newest replace.”
Supply – [Arrowhead Game Studios]