Helldivers 2 developer Arrowhead Video games is continuous to ship some spit and polish to its standard PS5 and PC title this week, with the Helldivers 2 replace 1.000.100 patch notes revealing but extra balancing and bug fixes. Learn the complete particulars beneath.
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Main Updates
Planetary Hazards energetic
- Many planets now have extra environmental challenges that may seem at random if you are deployed, from hearth tornadoes to meteor showers and plenty of extra.
Balancing
Eradicate Missions
- Eradicate missions now require extra kills and enemies spawn extra typically. The time to finish the mission was beforehand shorter than meant and may now normally take twice as lengthy to finish.
Major, Secondary, & Assist Weapons Balancing changes made to the next:
- SG-225 Breaker
- SG-8 Punisher
- SG-225SP Breaker Spray & Pray
- RS-422 Railgun
- FLAM-40 Flamethrower
- LAS-98 Laser Cannon
Stratagems Balancing changes have been made to
- Defend Generator Pack
- Orbital 120MM HE Barrage
- Orbital 380MM HE Barrage
Fixes
- Fastened armor ranking values not lowering harm as meant.
- Fastened sure Bug Holes (together with Stalker Nests) that had been unnecessarily exhausting to destroy.
- Fastened anti-aliasing toggle not engaged on PS5.
- Balanced lighting throughout all planets to unravel instances the place the sport was too darkish.
- Improved flashlight efficacy.
- Elevated visibility throughout “sand rain” climate on Erata Prime.
- Up to date tutorial supplies and lighting.
- Improved instances the place some supplies may look blurry if “Lighting” graphic setting was set to “Low”.
- Fastened timing points that would happen within the “Extract E-710” main goal.
- Modified button interplay conduct for buttons in bunker POIs. Helldivers will now let go of the button after holding it for just a few seconds.
- Fastened some instances of huge belongings floating if the bottom beneath them was blown up.
- Helldivers standing subsequent to ICBMs throughout launch will get correctly toasty with an opportunity of not-so-spontaneous combustion.
- Fastened unthrowable snowballs after ragdolling.
- Fastened having the ability to use grenades after drowning.
- Digital camera not locked on the participant’s personal corpse and blocking spectator mode.
- Helldivers now take harm from hearth, gasoline and so on. generated by different gamers.
- Armor not stretches when dismembered.
Identified Points
These are points that had been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been mounted.
- Choosing up gadgets from caches could trigger characters to freeze in place for an prolonged time period.
- Choosing up gadgets from bunkers and caches in fast succession could render one of many gadgets unpickable.
- Gamers can not unfriend different gamers befriended through pal code.
- Gamers could also be unable to pick out loadout or return to ship when becoming a member of a multiplayer sport session through PS5 Exercise Card.
- Often mission reward multiplier will not be utilized.
- Mission goal HUD shows completely different numbers for consumer and host throughout some missions.
- Default armor is at all times proven whereas viewing the warbond, whatever the armor that participant has geared up.
- Textual content chat field show is obstructed by the cinematic letterboxing throughout extraction.
- Some textual content within the HUD/UI is lacking or not displaying accurately.
- Gamers could expertise points when many gamers try and login and/or play on the identical time:
🔹 Login charge limiting
🔹 Gamers could turn into disconnected throughout play
🔹 Varied UI points could seem when the sport interacts with servers
🔹 Some video games will not be joinable by others for a brief time period
Over on the Helldivers 2 Discord channel, the studio gave the precise values of the steadiness adjustments:
- Breaker: Decreased journal capability from 16 to 13, elevated recoil from 30 to 55
- Railgun: Decreased armor penetration, decreased harm in opposition to sturdy enemy components
- Flamethrower: Elevated harm per second by 50%
- Laser Cannon: Elevated harm in opposition to sturdy enemy components, elevated armor penetration, improved ergonomics
- Punisher: Elevated whole ammo capability from 40 to 60, elevated stagger pressure, elevated harm from 40 per bullet to 45 per bullet
- Breaker Spray & Pray: Elevated armor penetration, elevated hearth charge from 300 to 330, elevated variety of pellets from 12 to 16 per shot, decreased journal measurement from to 32 to 26
- Power Defend Backpack: Elevated delay earlier than recharging
- 380mm and 120mm Orbital Barrages: Elevated period of the bombardment, decreased unfold
[Source – Helldivers 2 Update 1.000.100 Patch Notes Via Arrowhead Games]