Horizon Forbidden West artwork director, Jan-Bart Van Beek, defined why the water appears pretty much as good because it does within the sport.
A fan shared a clip of the water waving throughout their playthrough, eliciting a response from Van Beek concerning the system over on Twitter. Apparently, the water system is essentially the most advanced system the studio needed to construct to make it look the way in which it does. He then goes on to elucidate the way it makes use of pictures and “3D vector displacement” to overlap and fold into itself.
Forbidden West’s wave system was some of the advanced methods we construct. It makes use of sequence of pictures that include 3D vector displacement to make it attainable to have waves break and collapse on themselves. One thing that’s onerous to do, particularly if it additionally must work on PS4. https://t.co/p6rC8XS1u9
— Jan-Bart Forbidden Beek (@janbartvanbeek) November 28, 2022
Some in contrast the system to different video games like The Final of Us Half II, which incorporates water that may break up when hitting rocks, making it give a stage of realism. What’s extra wild is Horizon Forbidden West isn’t simply on the PS5, however reasonably a cross-gen title you may decide up on the considerably under-powered — comparatively — PS4. But it appears the sport works simply nice with the methods it has in place on the much less highly effective machine, but it surely is also famous as one thing that was reasonably onerous to do.
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