Our Ixion Chapter 2 Walkthrough will enable you survive the Immortan System and develop the Tiqqun by opening up Sector 2 and Sector 3!
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Ixion Chapter 2 Walkthrough – Getting Began
We have entered a brand new system. That brings with it new issues — and new alternatives. Within the earlier chapter, we arrange the Tiqqun to be comparatively secure and self-sufficient. Leaving the cradle of human civilization goes to have a detrimental impact on the Crew and the Tiqqun. You will have to fulfill these issues head-on earlier than you make any severe progress on this sector of house.
This is the primary of the brand new realities within the Immortan System — one EVA Airlock is now not sufficient to maintain up with the Hull Integrity. The second VOHLE Soar has broken the Hull additional, completely lowering its Integrity by 100 and rising the speed at which it’s continuously drained.
Sadly, we’re plum out of house in Sector 1 — we want new amenities and we do not have anyplace to place them. That signifies that our first step will probably be to open up Sector 2.
First, pause the sport. (Each second counts proper now!) Click on on the wall to Sector 2 and choose “Override Locks” — it is going to price you 80 Alloy, 1 Electronics, and 16 Meals. It is going to additionally switch 40 Inhabitants to the brand new space.
Subsequent, click on on the Tech Lab to entry the Tech Tree.
Click on on the Tech Lab icon within the Tech Tree and click on “Assistant Promotion” — it will increase the Science generated by the Tech Lab from 1 each 30 Cycles to three each 5 Cycles.
Our subsequent step will probably be to go to the Planetary System Map (F3). The Tiqqun has parked itself proper subsequent to a planet referred to as “Falcon 74.” This planet will give us a lift in Science for the price of a little bit of Alloy. Ship one in all your Science Ships over to Falcon 74.
We’re additionally going to wish to safe a supply of Iron for repairing the Hull Integrity and for brand spanking new Buildings, so let’s ship a Probe out, too.
See that gray cloud to the suitable? That’s “Area Climate.” Any Ships flying by it (the Tiqqun included) will take extreme injury and may shortly be destroyed.
There’s a Level of Curiosity on the opposite aspect of that Area Climate, however we’re not going anyplace close to it simply but. The rationale I am pointing this location out is as a warning — take note of the place the Tiqqun is relative to the place you are sending Ships or Probes. If a Ship or Probe passes by the Area Climate, it is going to be destroyed.
Lastly, activate the Cryonics Heart again on-line. We will want extra Staff (and Non-Staff) ASAP, so it is best to begin waking them up now. We’ve got first rate stockpiles of provides, and that provides us a small buffer to do some work.
Falcon 74 and Opening Sector 2
Unpause the sport, and let’s get shifting on Falcon 74. Falcon 74 is routinely revealed whenever you begin Chapter 2 — it is proper subsequent to the start line of the Tiqqun. It has 15 Science out there proper off the bat. This location has 4 selections so that you can make:
- Carry out intrusive evaluation (1 Cycle)
- Consequence – 30 Science, disables different selections.
- Arrange a short lived examine middle. (10 Alloy, 3 Cycles, 1 Cargo Ship.)
- Consequence – 45 Science, 1 Crew Member killed, -5% Belief Penalty, disables different selections
- Set up infrastructure to assist exploration and geological evaluation. (20 Alloy, 4 Cycles, 1 Cargo Ship)
- Consequence – 60 Science, disables different selections
- Go away the planet.
- Consequence – Disables all selections.
The clear answer right here is to choose “Set up infrastructure to assist exploration and geological evaluation.” The 20 Alloy is nicely definitely worth the return of 60 Science, and you will get one other 15 Science on prime of that from whenever you first visited the planet.
Return to the Tiqqun Inside View (F1) and await Sector 2 to be opened. As quickly as it’s, we will begin Constructing a variety of new stuff (and demolishing some previous constructions in Sector 1.)
By the point Sector 2 is open, we’ll have three new Requests. One Request provides a everlasting -1 Stability since we have left Earth’s system. One other Request insinuates that you’re truly an A.I., scary a shocked response out of your character. (However hey, it provides us a ten% Belief Bonus, so we’ll take it.) The ultimate Request merely acknowledges that Sector 2 is opened and provides you one other 10% Belief Bonus.
We’re additionally going to wish to maneuver some Alloy over to Sector 2 to gas our development, so let’s go over how that works. Click on on “Useful resource Administration” on the backside of the display, and set issues up one thing like this for Alloy:
The blue line determines what number of sources must be in a Sector. Something after the blue line will probably be exported to different Sectors if there are sources out there.
On this picture, the surplus Alloy from Sector 01 will probably be despatched over to Sector 02 till there may be 50 Alloy in Sector 2 (until there’s no Alloy to ship). It will assist bolster development in that space.
When Sector 2 opens, it is going to have a inhabitants of 40, no Meals, no Buildings, and some Provide Piles with a pittance of Alloy unfold out all through your entire Sector.
Pause the sport once more, and let’s arrange some Roads and primary Buildings. (Bear in mind, we won’t truly Construct the rest till the fundamentals are plopped down.)
We will tuck all of those buildings out of the way in which for now so we are able to get to clearing out the Provide Piles stacked all through Sector 2. You will want a Workshop and a pair of Stockpiles — one for Meals, one for Alloy –, an Optimized Quarter, a Mess Corridor, and an Infirmary for starters.
Transferring these Staff over could trigger a short lived scarcity again in Sector 1. Energy down the Metal Mill and Polymer Refinery if wanted to avoid wasting on staff, however do not forget that you will want Alloy to maintain issues going.
Unpause the sport and let the development proceed.
As a fast apart, there’s a chance that you could be not have sufficient Staff to run Sector 2, which can trigger it to routinely shut down. You want a minimal of 30 Staff in a Sector to maintain it working.
To switch Staff, merely click on on Inhabitants Administration on the backside of the display. The interface is fairly self-explanatory:
Transfer nevertheless many Staff you must convey Sector 2 as much as 30 Staff.
Whereas the preliminary wave of Sector 2 development is underway, we will ship out one other Probe:
This probe will result in DO-G-0202, a Level of Curiosity that’s one in all three required for “The Protagoras” goal.
After the Probe is away, click on on the Tech Lab, then click on on the Workshop icon and Analysis “Stanford Initiative.” It will permit Workshops to routinely restore broken Buildings, minimizing downtime and lowering the issues attributable to accidents.
When the preliminary wave of development is completed in Sector 2, it is time to construct extra Roads to gather up all of that scrumptious Alloy:
Exploring DO-G-0202 and Transferring Meals
Ship your different Science Ship to DO-G-0202 whereas this subsequent wave of development is ongoing. DO-G-0202 is residence to a broken Mining Ship and is required for “The Protagoras” goal. You will solely have one choice at first:
- Extract navigation knowledge from the [Mining Ship]. (3 Cycles)
- Consequence – 2 Electronics, 627 Iron (Fe)
Finishing the salvage operation will open up two new choices.
- Decide the reason for the [Mining Ship’s] destruction. (3 Cycles)
- Consequence – 45 Science, disables all choices apart from “Go away DO-G-0202.”
- Go away DO-G-0202.
- Consequence – Disables all different selections.
Choosing “Extract navigation knowledge from the [Mining Ship] after which “Decide the reason for the [Mining Ship’s] destruction” is the way in which to go. Each of those choices are worthwhile and don’t have any threat (until one in all your ships occurs to fly into the house storm.)
Again to Sector 2 — we will have to arrange Meals in order that Sector 2 has what it must feed everybody over there:
That may make sure that the Insect Farms in Sector 01 will transfer Meals over to Sector 02 regularly, making up for the shortage of an Insect Farm in Sector 02.
Restoring Hull Integrity
Our subsequent step is to repair the issue of the Hull Integrity step by step falling — it is time to construct one other EVA Airlock. We’re additionally going to construct one other Optimized Quarter to accommodate extra Inhabitants if wanted.
In some unspecified time in the future, you could get a request about “The Risks of Area Exploration.” You may pledge that nobody dies on exploration missions within the Immortan System safely — I will be capable to information you to the proper selections that forestall any Crew deaths.
Our Hull Integrity disaster will probably be quickly averted as soon as our Airlock is on-line. Now it is time to do some extra everlasting development — we will construct 4 Stockpile – Small, a brand new Infirmary, and a Battery subsequent to the EVA Airlock:
It’s going to take a short while to your Staff to seize up the Alloy laying round and full this subsequent wave of Constructing.
For the second, let’s ship one other Probe on its approach:
It will unlock Valiant 71, which we’ll get to shortly. Ship a Science Ship over there as quickly because the Probe unlocks the situation.
Set one Stockpile to Alloy, one to Polymer, one to Electronics, and one to Meals. Once they’re completed, demolish the previous Stockpiles and previous Infirmary.
Round this time, you could get a request to close down the Factories in Sector 1 for a short while. Meaning you will have to show off your Metal Mill, Polymer Refinery, and Tech Lab. You may select to do it or not, however I have never seen any detrimental penalties for not doing it.
Valiant 71 and Extra Sector 2 Renovations
Now, let’s sort out Valiant 71. Valiant 71 does not have a lot of curiosity, but it surely does have a ship in orbit and 15 Science out there for assortment. When you get a Science Ship in orbit, you will have a selection between 4 choices.
- Get well supplies from the Huizinga. (3 Cycles)
- Consequence – 83 Alloy, all selections besides “Go away the planet” disabled.
- Try to get better the closest Cryopods. (2 Cycles)
- Consequence – 25 Cryonic Pods, all selections besides “Go away the planet” disabled.
- Try to get better all of the Cryopods. (3 Cycles)
- Consequence – 5 Crew killed, Science Ship destroyed, all different selections disabled.
- Analyze the wreck of the Huizinga. (3 Cycles)
- Consequence – 15 Science, Firestarter improve unlocked for Workshop, all different selections disabled.
Choosing “get better the supplies from the Huizinga” will trigger all the Cryo Pods to expend, supplying you with just one choice.
- Go away the planet.
- Disables all different selections.
You must decide “Analyze the wreck of the Huizinga.” 15 Science is not a lot, however the Firestarter improve reduces the Belief penalty from overloads on the Workshop.
Alternatively, gamers who’re brief on Crew ought to take “Try to get better the closest Cryopods.” 25 Cryonic Pods is not a lot, both, but it surely’s higher than 0 should you’re working low on manpower.
Subsequent, we’re gonna ship out one other Probe — this time, we’re in search of Ice:
Bear in mind to set one in all your present Stockpiles to Ice in Sector 1! You are most likely working slightly low on sources proper now, however we’ll bounce again earlier than we all know it.
Again over at Sector 2, it is time to do some reorganizing. We will construct copies of all of our present Buildings so we are able to demolish the non permanent ones. Construct a Workshop, Mess Corridor, and two Optimized Quarter right here:
Ensure that to scrub up any extraneous Roads in Sector 2. Look ahead to these to complete, after which dismantle the previous ones when these are accomplished.
Pop over to the Tech Lab. We will concentrate on making Sector 2 a significant producer of Meals — it is time to analysis Fusion Station.
Take a while and await the Fusion Station Analysis to be accomplished. We’re slightly bottlenecked proper now, and the time can be utilized to get up extra folks on the Cryonics Heart.
Construct one other Storage – Small right here, and set it to Ice so we are able to begin storing this new materials:
Ensure that to set the Useful resource Export/Import in order that any of the Ice coming into Sector 1 leads to Sector 2 the place it belongs.
These new constructions are making our Energy necessities slightly proper. We’re gonna make investments a few of that Polymer and Electronics we now have stocked up and add some extra Photo voltaic Panels. Construct one Medium Photo voltaic Panel 3 within the Tiqqun Exterior View (F2).
As quickly because the Fusion Station Analysis is finished, instantly transfer on to Researching “Crop Farm.” This would be the spine of our new Meals manufacturing. Then, place the Fusion Station:
It’s going to take some time for this to be accomplished.
By now, you could be working the chance of homelessness for a few of your folks. We will construct some housing over on the far finish of Sector 2 on the house aspect:
Ensure that to demolish the two non permanent Optimized Quarters when the brand new one is completed!
With that accomplished, we will construct a Crop Farm proper subsequent to the Fusion Station:
It’s going to take a brief period of time for it to be constructed.
As soon as this Constructing is completed, it is time to place down the precise Crop Fields. Keep in mind that inserting these Fields will take a good quantity of Alloy!
It is slightly tough, but it surely’s sufficient to get the job performed. And in addition to, we’re in a giant ol’ spaceship — we have to attempt to make the most effective use of the house as we are able to.
The addition of this Farm will barely stabilize our Meals manufacturing for the second. We’re additionally going to construct an Different Life Heart to higher Stabilize Sector 2.
At this level, we’re working the chance of working out of Alloy. Let’s improve the effectivity of the Metal Mill by Researching “Alloy Improvement.”
It is also a good suggestion to ship out one other Probe to search out some extra Iron:
Sector 2 will quickly begin producing a bucketload of Meals — greater than sufficient to your Crew and with lots left over.
Earlier than we proceed, we will put aside some house for a second Crop Farm in a while down the road:
Do not construct the Crop Farm simply but, although — we nonetheless have to preserve Alloy for hull repairs and the like.
Begin Researching “Waste Remedy Heart” in Tier 3; we’ll be Constructing this in a short while.
Renovating Sector 1
Talking of conservation, it is excessive time we dial again a few of the excesses of Sector 1. Particularly, we cannot be needing as a lot Meals Manufacturing there anymore, so we will dismantle 3 Insect Farms in Sector 1 and exchange them with 5 Storage – Small and a Workshop:
As all the time, it is going to take a while for these to be constructed, particularly with the continuing Hull Integrity repairs sucking up a lot Alloy. Set 2 of those to Iron (Fe), 1 to Silicon, 1 to Ice, and 1 to Cryonics Pods.
Remember to make sure that there’s a good stability of Meals being despatched in both path by way of Useful resource Administration. This is step one of step by step shifting Meals manufacturing from Sector 1 to Sector 2 completely.
As soon as you have positioned the Stockpile – Small down, we will go forward and ship off one other Probe:
This Probe will reveal Perenti 85. We can’t be capable to go to it till we Analysis the “Dive Equipment” Expertise on the Science Ship icon, however we will maintain off on that for the second.
We will begin having Energy issues quickly, so we will have to construct the second Medium Photo voltaic Panel 3.
As soon as the brand new Workshop and 5 Stockpiles are completed, we will dismantle the unique Workshop in Sector 1 and three of the 4 Stockpile – Smalls subsequent to it:
Go away the final one in place; it will proceed to be our Meals storage.
Now, pop on over to Sector 2 and construct 2 Insect Farms right here:
Return to Sector 1 and take away the remaining 3 Insect Farms in that location.
Come out to the Planetary System Map (F3) and ship a Probe to this location:
It will reveal Fargo 39, one other location that we’ll want to go to for our goal in Chapter 2.
Look ahead to the Insect Farms and the previous Stockpile – Smalls to be eliminated. As soon as they’re gone, we will put a Waste Remedy Heart and an Electronics Manufacturing facility of their place:
It will take a good quantity of Alloy to assemble these two Buildings, however they will pay for themselves in spades. The Electronics Manufacturing facility makes Electronics from Silicon, and the Waste Remedy Heart can convert Waste into helpful sources reminiscent of Alloy.
Now, we will ship out yet another Probe:
It will unlock Mack R, the ultimate location we have to go to for our goal. It is going to additionally permit us to gather a good chunk of Science.
Energy down the Electronics Manufacturing facility and Waste Remedy Facilities after they’re performed Constructing — we won’t make use of them simply but.
Subsequent, begin Researching “DLS Heart.” You will want this to benefit from the Waste Remedy Heart.
Launch one other Probe right here:
It will unlock Deville 59, a candidate for Colonization. As with the opposite planets, we’ll get to this later.
Exploring Mack R
Now, let’s sort out Mack R. Mack R has 15 Science out there by default. This is without doubt one of the areas the place you will discover Traces of the Protagoras. You will discover 4 selections out there whenever you attain the planet with a Science Ship:
- Thaw the ice by venting the [Science Ship’s] gas cells. (4 Cycles)
- Consequence – 60 Science, Excessive-quality Lubricants improve unlocked for Workshop, all choices apart from modified “Go away the planet” disabled.
- Drill by the ice and examine the wreck utilizing a borescope. (4 Cycles)
- Consequence – 60 Science, all different selections besides “Go away the planet” disabled.
- Arrange excavation tools. (10 Alloy, 4 Cycles, 1 Science Ship)
- Consequence – 45 Polymer, 45 Science, Excessive-quality Lubricants improve unlocked for Workshop, all different selections besides “Go away the planet” disabled.
- Go away the planet.
- Consequence – Disables the opposite selections.
In case you decide “Thaw the ice by venting the [Science Ship’s] gas cells, you will have a modified “Go away the planet” selection:
- Go away the planet.
- Consequence – 617 Ice, new selections
The Science Ship is caught within the ice. You now even have one other option to make:
- Abandon the [Science Ship] and declare its crew misplaced.
- Consequence – 5 Crew Members misplaced, Science Ship misplaced, 25% Belief Penalty
- Naomi Protocol: ship a crew to rescue the [Science Ship’s] crew and destroy compromising mission studies. (1 Cycle. 1 Cargo Ship)
- Consequence – 5 Crew recovered, 10% Belief Bonus, Science Ship misplaced
You must decide the “Arrange excavation tools” choice. You aren’t getting as a lot Science, however thawing the ice ends in the lack of a Science Ship (though, fortunately, not the Crew) and the necessity for a rescue mission.
Time to fireplace off one other Probe — we’re lastly gonna get us some Silicon:
It will permit us to begin stockpiling Silicon for the eventual manufacturing of Electronics.
Construct one other Stockpile – Small in Sector 2; this will probably be used to retailer extra Meals. We do not need all of these Crop Farms to go to waste!
By now, the DLS Heart Analysis must be full. It is time to do some extra Analysis — we will “Inform Them What They Must Hear” on the EVA Airlock; it will improve the effectivity of the EVA Airlock by 10%.
Go over to Sector 1 and construct a brand new Optimized Quarter between the Tech Lab and the Waste Remedy Heart:
We will should do some shuffling round to put in the DLS Heart.
Cut back, Reuse, Recycle
As quickly as the brand new Optimized Quarter is completed, deconstruct these two Optimized Quarters and exchange them with the DLS Heart:
Use the DLS Heart to set the Waste to “Waste Recycling.” It will scale back Stability by 1, however it is going to additionally let you begin bringing in additional Alloy.
Flip the Energy on on the Waste Recycling Heart and set it to supply Alloy. Convert one of many Cryonic Pod Stockpile – Smalls to Waste, because you want a Stockpile lively to benefit from the Waste.
Subsequent, Analysis “Exoskeletons” on the Science Ship within the Tech Lab. It will permit a Science Ship to land on Fargo 39.
When the subsequent DLS Heart Coverage is out there, set Propaganda to “Intense.” It is going to make you wait 15 Cycles as a substitute of 10 Cycles to alter your Insurance policies, but it surely gives you a precious +1 Stability.
Construct one other 3 Optimized Quarters in Sector 2 to accommodate your rising inhabitants:
At this level, go to the Tiqqun Exterior View (F2) and assemble a Medium Photo voltaic Panel 4. It will give us sufficient Energy to activate the whole lot in Sector 1 as soon as once more.
When “Exoskeletons” is finished researching, it is time to deal with Fargo 39.
Fargo 39
Fargo 39 has an choice that requires the “Exoskeletons” Expertise on the Science Ship. Your best option at this Level of Curiosity requires Exoskeletons, so be sure you full that individual piece of Analysis.
This planet can also be crucial for finishing “The Protagoras” goal, together with 15 Science out there straight away.
Listed below are your choices:
- Deploy your entire crew in strengthened exoskeletons. (4 Cycles, requires “Exoskeletons” know-how.)
- Consequence – Unlocks new selections.
- Ship a small crew of specialists to the sign’s location. (3 Cycles)
- Consequence – Unlocks a brand new selection.
- Ship all the [Science Ship’s] Crew to the sign’s location. (4 Cycles)
- Consequence – Unlocks new selections.
- Ship an skilled scout to the sign’s location. (2 Cycles)
- Consequence – Unlocks one new selection.
Selecting “Deploy your entire crew in strengthened skeletons” provides you three choices:
- Get well archived digital knowledge from the cargo ship and return to the [Science Ship]. (3 Cycles)
- Consequence – 15 Science, disables different selections
- Survey the Cargo Ship, get better any archived knowledge and return to the [Science Ship] (4 Cycles).
- Consequence – 30 Science, disables different selections
- Get well knowledge from the cargo ship and try EKP restore for cargo restoration. (5 Cycles)
- Consequence – 40 Cryonic Pods, 30 Science, different selections disabled
In case you as a substitute select “Ship a small crew of specialists to the sign’s location” will unlock a brand new choice that you need to take:
- Get well archived digital knowledge from the cargo ship and return to the [Science Ship.]” (3 Cycles)
- Consequence – 1 Crew Member misplaced
Choosing “Ship all the [Science Ship’s] Crew to the sign’s location” will unlock two new choices:
- Survey the cargo ship, get better any archived knowledge and return to the [Science Ship.] (4 Cycles)
- Consequence – 30 Science, all different selections disabled.
- Get well archived digital knowledge from the cargo ship and return to the [Science Ship.] (3 Cycles)
- Consequence – 1 Crew Member misplaced, all different selections disabled.
Choosing “Ship an skilled scout to the sign’s location” will unlock one choice:
- Get well archived digital knowledge from the cargo ship and return to the [Science Ship.] (3 Cycles)
- Consequence – 1 Crew Member misplaced.
As you may see, your best choice for Fargo 39 is to have Exoskeletons Researched on the Science Ship. Choose “Deploy your entire crew in strengthened exoskeletons” after which “Get well knowledge from the cargo ship and try EKP restore for cargo restoration.” to get a complete of 40 Cryonic Pods and 30 Science, plus the 15 Science out there by default. This will even advance your goal “The Protagoras” by 1.
Additional Enhancing Sector 2
Our subsequent transfer is to buff up the Stability of Sector 2 a bit by constructing its personal DLS Heart and a Lunaclysm Memorial. Bear in mind — if you do not have your first Medium Photo voltaic Panel 4 constructed, Construct it now!
Subsequent, we will do some extra Analysis. Analysis “Clever Lab” on the Tech Lab icon within the Tech Tree to buff the incoming Analysis to five Science per 5 Cycles.
As soon as you have completed exploring sufficient Planets for “The Protagoras” goal, you will get a notification that you may ship out a Probe to search out the ship itself. This is the situation you will be trying to ship a Probe:
Subsequent, Analysis “Deep Dive Equipment” on the Science Ship icon within the Tech Lab. It will permit us to go to some extra planets. Critically, it is going to give us a stepping stone to getting much more Analysis.
Ensure that to set Propaganda to “Intense” on the Sector 2 DLS. That gives you a direct profit.
In case you are working low on Iron at this level, you’ll find extra simply behind Perenti 85:
By now, you need to know tips on how to launch a Probe, so I’ll cease directing you the place to ship Probes for sources. Search across the space at your individual discretion whenever you’re working low on one thing.
Perenti 85
Talking of Perenti 85, we will be touring there subsequent with a Science Ship. Visiting Perenti 85 requires the Deep Dive Equipment Analysis, so be sure you have that performed first.
Perenti 85 has 30 Science out there proper from the get-go. As well as, these are the choices which are out there:
- Launch micro-probes into the ambiance. (20 Polymer, 2 Cycles, 1 Cargo Ship)
- Consequence – 45 Science, all choices besides “Go away the planet” disabled.
- Set up a climate station. (30 Alloy, 3 Cycles, 1 Cargo Ship)
- Consequence – 60 Science, all choices besides “Go away the planet” disabled.
- Arrange superior infrastructure for meteorological evaluation and simulation. (60 Alloy, 4 Cycles, 1 Cargo Ship.)
- Consequence – 75 Science, all choices besides “Go away the planet” disabled.
- Go away Perenti 85.
- Consequence – Disables all different selections.
Your only option is “Arrange superior infrastructure for meteorological evaluation and simulation.” Getting extra Science is all the time good. This gives you a complete of 105 Science, and we will make investments that in only a second.
Sector 2 and Cryonic Pods
Our subsequent step is to additional develop our housing — the aim is to get our Cryonic Pods all the way down to 0 earlier than we get in too deep on finishing the Chapter 2 goal:
Subsequent, we will analysis “Colonization Coaching Heart” within the Tech Tree. It will permit us to transform non-workers into Colonists.
Ship a Science Ship over to the Protagoras. You’ll solely have a single choice out there:
- Drill by the ice. (5 Cycles)
- Consequence – Protagoras Diagnostic Evaluation know-how, 60 Science, 950 Cryonic Pods.
You might acknowledge the truth that 950 friggin’ Cryonic Pods is a lot. We will have to stuff them someplace earlier than we go away the Immortan System.
It is time for an additional spherical of Constructing, and this one is gonna be a doozy. We will Construct the Colonization Coaching Heart in Sector 2 together with 8 new Stockpile – Small:
Sadly, we’re simply plum out of room — we will have to borrow a few of the house supposed for our second batch of Crop Farms. We’ll get it again once we open up Sector 3 sooner or later.
Ensure that to set one in all your Cargo Ships to completely transport Cryonic Pods — it will take a hell of a variety of time to get them over to the Tiqqun.
Analysis “Shaping Employee Habits” on the EVA Airlock within the Tech Tree to make the EVA Airlock much more environment friendly at repairing the Hull Integrity.
Observe that up with Researching “Reorganization of Care” on the Infirmary within the Tech Tree, then “Superior Logistics” within the Mess Corridor and “Further Beds” within the Crew Quarters. These three Analysis gadgets will improve the capability of your Infirmaries, Mess Halls, and housing, respectively.
Subsequent, we’ll want to coach 15 Colonists on the Colonization Coaching Heart:
Repeat this three extra occasions, for a complete of 60 Colonists. Whereas we are able to full the target with fewer, it will be useful to have extra Colonists out there in future Chapters.
We’re gonna have to attend for a bit for this coaching to finish, so concentrate on finishing Analysis and gathering the sources you must sustain with manufacturing and maintain the ship on-line. You might also have to construct one other Photo voltaic Panel improve in case your Energy is working low, so deal with that now.
Let’s additionally take a second to dismantle one in all our Mining Ships and exchange it with a 3rd Cargo Ship. We will want the additional transport capabilities for the second.
Go to the Tech Lab and Analysis “Accelerated Development” for the Crop Farm. We’re additionally going to construct a second Crop Farm now, to make sure that we sustain with our Meals wants:
We’ll solely have sufficient room for six of the supposed 9 Crop Fields, however these 6 Crop Fields — mixed with the “Accelerated Development” Analysis — will give us a much-needed increase to our Meals manufacturing for the close to future. (Remember to make sure that you’ve gotten sufficient Ice coming in to provide the Crop Fields with water!)
Colonizing Deville 59
After you have 60 Colonists, ship a Science Ship as much as Deville 59 — it is time to get began with our little Colonization experiment. When you get there, you will have three choices out there:
- Set up primary Nyokond Colony infrastructure. (40 Alloy, 30 Meals, 30 Colonists, 3 Cycles, 1 Cargo Ship).
- Consequence – Establishes primary colony, new selections, and 15 Science after a while passes.
- Set up superior Nyokond Colony infrastructure. (60 Alloy, 60 Meals, 60 Colonists, 4 Cycles, 1 Cargo Ship).
- Consequence – Establishes superior colony, new selections after a while passes.
- Go away the planet and return late.
- Consequence – Leaves the planet, permitting you to return again later.
Select “Set up superior Nyokond Colony infrastructure.” The associated fee is larger, but it surely seems to offer a higher profit so far as I can inform. (Both approach, we’ll have a necessity for extra Colonists sooner or later.)
Bear in mind, you will want to maneuver 60 Colonists from Sector 2 to Sector 1 with Inhabitants Administration. In any other case, the ship that is ferrying them will merely sit within the Dock ready round eternally.
Reaching the Protagoras
Ensure that to Analysis “Protagoras Diagnostic Evaluation,” too, so as to get the ultimate goal unlocked.
As soon as the Protagoras Diagnostic Evaluation Analysis is full, you will have 4 targets to “Save the Protagoras.”
- Restore the superstructure
- Present sources to assist the Protagoras’ crew
- Mine the ice trapping the Protagoras (0/388)
- Analysis Retractable Telescopic Pole know-how to permit the Tiqqun to connect with the Protagoras. (0%)
- Re-boot the Protagoras’ core methods
Ship a Science Ship over to the Protagoras and you will have two selections for a Science Ship to undergo:
- Restore the superstructure of the Protagoras. (100 Alloy, 60 Polymer, 3 Cycles, 1 Cargo Ship, Tiqqun docked with the Protagoras)
- Re-establish inner infrastructure and meals distribution. (100 Alloy, 100 Meals, 2 Cycles, 1 Cargo Ship).
- Consequence – 50 Staff and 200 Non-Staff be a part of the Tiqqun
It’s at this level I might advise shifting Ixion to Deville 59, and never straight subsequent to the Protagoras. This is why:
See that large cloud popping out of the Immortan star? That is ice, and it messes up Ixion’s exterior methods one thing fierce.
You may rely on dropping not less than one or two photo voltaic panels whenever you fly by it, so that you’re gonna need to decrease your contact with this zone. Flying to Deville 59 will bypass most of it:
We do not need to get the Tiqqun shifting simply but, although. Whereas we constructed two Batteries in Sector 1 again within the Chapter 1 Walkthrough, we have solely Constructed one Battery in Sector 02.
Let’s repair that — Construct a second Battery right here:
This second Battery will assist make sure that the Tiqqun has sufficient energy to make the transfer to Deville 59. If want be, quickly shut down no matter Buildings you must so as to preserve Energy.
You will have some additional Science constructed up, too. It could be smart to take a position a few of that Science in Battery capability or the Tiqqun‘s engine pace to assist make the journey rather less perilous.
Lastly, contemplate consolidating a few of your housing and changing it with Stability-granting Buildings as wanted. Remember that you may change insurance policies on the DLS Heart to offer additional Stability, too.
Return of the Colonists
Whilst you’re engaged on this, your Colonists will need to return residence. No matter which colony you have chosen, you will have two selections:
- Repatriate the Colonists. (2 Cycles)
- Consequence – 30 Colonists, new goal to “Repatriate the Colonists.”
- Sever communications with the Colonists.
- Consequence – Belief Penalty 10%, lose entry to 30 Colonists.
It is best to get the Tiqqun shifting to Deville 59 earlier than you try to retrieve the Colonists — whereas the Tiqqun will take a beating (and you could lose some Belief from potential Energy losses), you will save time due to shorter journeys for the Cargo Ships. Moreover, you may ship out Probes to discover a entire bunch of helpful sources within the ice cloud close to the Protagoras.
As soon as you have reached Deville 59, your precedence must be to stabilize the Tiqqun and collect as many sources as you may. You will additionally need to be sure you have room for an additional 250 folks, as a result of some folks from the Protagoras will need to be a part of you in your mission earlier than you permit the system eternally.
Ending Up on the Protagoras
Now, it is time to resolve these Science Ship missions on the Protagoras. This is a reminder of what they had been:
- Restore the superstructure of the Protagoras. (100 Alloy, 60 Polymer, 3 Cycles, 1 Cargo Ship, Tiqqun docked with the Protagoras)
- Re-establish inner infrastructure and meals distribution. (100 Alloy, 100 Meals, 2 Cycles, 1 Cargo Ship).
- Consequence – 50 Staff and 200 Non-Staff be a part of the Tiqqun
Finishing “Re-establish inner infrastructure and meals distribution” will open up a brand new choice:
- Naomi Protocol: Meet the Elders. (3 Cycles)
- Consequence – 2 Crew Members go away the Tiqqun
Assembly the Elders will consequence within the lack of 2 Science Ship members, which can break any guarantees you have made about not dropping Crew from Science Ships.
We’re on the tail finish of Chapter 2 now. Your subsequent main goal is to switch 50 Staff and 200 Non-Staff from the Protagoras to the Tiqqun. Ensure you have room for them and home them as greatest you may. It is a good suggestion to dedicate one in all your three Cargo Ships solely to shifting Crew.
Whereas that is ongoing, you will have a brand new set of selections to make on the Protagoras:
- Set up a replica of Edden. (5 Cycles)
- Consequence – Nothing, different selections disabled
- Naomi Protocol: Save a replica of the Protagoras’ P.A. (5 Cycles)
- Consequence – 60 Science, different selections disabled
- Go away the Protagoras.
- Consequence – Disables different selections.
Finishing this goal will let you go away the system, however let’s not get shifting simply but — there are just a few extra Factors of Curiosity to discover.
The Final Factors of Curiosity
Rokatansky D79 has 30 Science instantly out there. When you arrive, this planet has 4 selections out there:
- Use explosives to clear a path. (1 Cycle)
- Consequence – 5 Crew Members killed, Science Ship Destroyed, 10% Belief Penalty, Rokatansky D79 destroyed, new Request, different selections disabled
- Arrange a short lived examine middle. (25 Alloy, 3 Cycles, 1 Cargo Ship)
- Consequence – 30 Science, all selections apart from “Go away the planet” eliminated.
- Set up infrastructure to assist exploration and geological evaluation. (50 Alloy, 4 Cycles, 1 Cargo Ship)
- Consequence – 45 Science, Put up-decryonization Remedy improve unlocked for Cryonics Heart, new choices.
- Go away the planet. (1 Cycle)
- Consequence – Crew mysteriously changed with different people, new selections.
Choosing “Set up infrastructure to assist exploration and geological evaluation” will open up two new choices:
- Descend to the cavity and examine the sphere. (4 Cycles)
- Consequence – 5 Crew Members killed, Science Ship Destroyed, Rokatansky D79 destroyed, new Request, different selections disabled
- Go away the Planet. (1 Cycle).
- Consequence – Crew mysteriously changed with different people, new selections.
Selecting “Go away the planet,” no matter no matter earlier selections you have made, gives you two new selections:
Remotely provoke the [Science Ship’s] self-destruct sequence. (2 Cycles)
Consequence – All Crew killed, Science Ship destroyed, -10% Belief Penalty, new Request
Naomi Protocol: Replace the TIqqun’s crew manifest to incorporate the brand new biometric knowledge.
Consequence – Crew renamed, new Request, different selections disabled.
Destroying the ship will end in a misplaced ship and a Request at a housing constructing so that you can promise that no extra Science Ships will probably be destroyed.
Your best option for Rokatansky D79 is to choose “Set up infrastructure to assist exploration and geological evaluation” after which “Go away the Planet.” Whereas the Crew will probably be changed with completely different folks (one way or the other), you will achieve 45 Science (on prime of the 30 Science you get from the planet by default) and unlock new Analysis for the Cryonics Heart.
Chevy 34 is in a troublesome place relative to your beginning location — an area storm is between the Tiqqun and that location, and any Probes or Ships you ship there will probably be destroyed within the storm. Due to this fact, it is crucial that you just fly the Tiqqun to Rokatansky D79 first so as to achieve higher angles for Ship and Probe trajectories. On the upside, it has 15 Science out there instantly.
Moreover, Chevy 34 requires the “Deep Dive Equipment” Reserach for the Science Ship. You will not be capable to discover this location with out it, so be sure you Analysis that beforehand.
Listed below are the choices you will have out there:
- Carry out intrusive evaluation. (1 Cycle)
- Consequence – 30 Science, all choices besides “Go away the planet” disabled.
- Arrange a short lived examine middle. (30 Alloy, 3 Cycles, 1 Cargo Ship)
- Consequence – 45 Science, all choices besides “Go away the planet” disabled.
- Set up infrastructure to assist exploration and geological evaluation. (50 Alloy, 4 Cycles, 1 Cargo Ship)
- Consequence – 60 Science, all choices besides “Go away the planet” disabled.
- Go away the planet.
- Consequence – 15 Science, two new selections.
If you choose “Go away the planet,” you will get two new choices:
- Examine the report. (1 Cycle)
- Consequence – Nothing, all choices besides “Go away the planet” disabled.
- Go away the planet.
- Consequence – Go away the planet, all different selections disabled.
As elsewhere, there may be worth in establishing infrastructure correctly — spending the 50 Alloy will get you an extra 30 Science, and that is invaluable for Analysis.
Your only option is to “Set up infrastructure to assist exploration and geological evaluation” and comply with that up with “Go away the planet.”
Like most of this sector, Plymouth 37 has some Science out there straight away — 15 Science could be snapped up each time a Science Ship is parked in orbit.
As to your selections, right here they’re:
- Carry out intrusive evaluation. (1 Cycle)
- Consequence – 30 Science, all selections apart from “Go away the planet” disabled.
- Arrange a short lived examine middle. (20 Alloy, 3 Cycles, 1 Cargo Ship.)
- Consequence – 45 Science, all selections apart from “Go away the planet” disabled.
- Set up infrastructure to assist exploration and geological evaluation. (40 Alloy, 4 Cycles, 1 Cargo Ship.)
- Consequence – 60 Science, all selections apart from “Go away the planet” disabled.
- Go away the planet.
- Consequence – 60 Carbon, new selections out there.
In case you decide “Go away the planet,” you will get two new choices:
- Examine the geological formation. (2 Cycles)
- Consequence – Nothing, disables different selections apart from “Go away the planet.”
- Go away the planet.
- Consequence – Disables different selections.
Plymouth 37 is a reasonably easy Level of Curiosity. Decide “Set up infrastructure to assist exploration and geological evaluation” to get 60 Science, plus the 60 Carbon from leaving and the 15 Science out there on the planet by default.
Tatra V8 requires the Deep Dive Equipment Analysis on the Science Ship. After you have that Researched, you will have three choices out there to you:
- Get near the cargo ship. (2 Cycles)
- Consequence – Unlocks 2 new selections.
- Hail the cargo ship. (2 Cycles)
- Consequence – Unlocks 2 new selections.
- Go away the planet.
- Consequence – Disables different selections.
Choosing “Get near the cargo ship” or “Hail the cargo ship” opens up 2 new selections:
- Board the Cargo Ship. (2 Cycles)
- Consequence – Belief Penalty 10, 2 Crew Members killed, new selections
- Ram the Cargo Ship to drive an emergency touchdown. (3 Cycles)
- Consequence – 5 Crew Members killed, Science Ship destroyed, 10% Belief Penalty
Selecting “Board the Cargo Ship” will open up one other 2 selections:
- Naomi Protocol: Interrogate the P.A. (2 Cycles)
- Get well the Cargo Ship and disconnect the P.A. (3 Cycles)
In the end, Tatra V8 will solely provide you with a Cargo Ship, and any spherical you are taking will consequence within the demise of Crew. It is a heavy penalty for one thing that you may simply construct, so you need to go away this location alone save for the 15 Analysis.
It is as much as you whether or not or not it is value exploring these Factors of Curiosity. That mentioned, it is value it to spend a while mining within the Immortan System, so you could as nicely maximize the potential for Science and different sources.
Increasing to Sector 3
We’ve got one final piece of preparation to do earlier than heading on to Chapter 3 — it is time to crack open Sector 3.
The addition of a whole bunch of Cryonic Pods brings with it a extreme Stability penalty. Each 250 unopened Cryonic Pods reduces your Stability by 1, so you may have as a lot as -4 Stability. Sadly, we do not actually have the house for them simply but.
Apart from opening Sector 3, we’ll have to do some fast renovations on Sectors 1 and a pair of. This is what Sector 1 appeared like for me on the finish of Chapter 2:
A number of the Optimized Quarters have been changed with Domotic Quarters. Moreover, I’ve opened up a small space in preparation for including one other Stability-enhancing Constructing when it is wanted.
This is Sector 2:
The Crop Farms lastly have all of their fields as deliberate. I’ve additionally elevated the Meals Storage considerably, making Sector 2 the breadbasket of the ship.
That leaves only one query — what occurred to all of these Cryonic Pods? At this level, I’ve over 900 of them, and none of them are on this image. As a substitute, they’re in Sector 3:
Sector 3 has kind of develop into my “Cryonics Heart.” By the top of Chapter 2, it options two Domotic Quarters, a Docking Bay, an EVA Airlock, and a heck of a variety of Storage. Whereas there may be Storage for all the commonplace sources (Meals, Alloy, Polymer, and Electronics), nearly all of the Storage is devoted to Cryonic Pods.
As for the large quantity of Stability-enhancing Buildings, these are right here to assist one specific Coverage on the DLS Heart:
The “Solely Staff” Cryopod Awakening Coverage is strictly what it says on the tin: Non-Staff is not going to be awoken from Cryonic Pods. This coverage, sadly, causes a reasonably hefty -3 Stability penalty. The plethora of Stability Buildings in Sector 3 offsets that, permitting you to dedicate Sector 3 to storing Cryonic Pods and getting a recent injection of Staff wherever they’re wanted.
The EVA Airlock in Sector 3 will not be wanted simply but relying on what you have Researched, but it surely offers an extra choice for enhanced restore should you want it. As for the Docking Bay, it will permit us to assist one other 3 Ships.
Sector 1 handles Business and (most) house journey, Sector 2 takes care of Meals, and Sector 3 takes care of the inhabitants. There are nonetheless 3 extra Sectors that may be opened, however that may wait till Chapter 3.
For now, you’ve gotten what you must really remodel, the Tiqqun into no matter you need. You possibly can even open up a fourth Sector and spend a while shifting the whole lot round till you’ve gotten the whole lot excellent. It could take you a while, but it surely’ll be value it.
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