At GDC this 12 months, PC Gamer hosted a roundtable by which a bunch of veteran RPG designers got here collectively to debate matters starting from whether or not the cinematic BioWare-style RPG is lifeless to the impression of Elden Ring’s success. When the dialog got here round to the topic of how a lot their video games have been primarily based on what the RPG viewers was searching for, versus their very own private style, Obsidian’s design director Josh Sawyer—whose design credit embody Fallout: New Vegas, Pentiment, Alpha Protocol, and lots extra—went all the way in which again to the start of his profession.
“I have been enjoying D&D since 1985,” Sawyer mentioned, “and different tabletop roleplaying video games alongside the way in which. After I acquired into the business in 1999 the primary sport that I started working on was Icewind Dale, and so I used to be like, ‘Yeah!’ I used to be so stoked.” He describes engaged on Icewind Dale and its sequel, official D&D diversifications made within the Infinity Engine identical to Baldur’s Gate had been earlier than them, as a possibility to “dump” into videogames each thought he had about D&D whereas enjoying it round a desk.