For those who’re a developer and you have got an concept for a Silent Hill sport, then Konami needs to listen to from you. In a brand new interview, sequence producer Motoi Okamoto says he is keen to listen to “each” pitch that comes his approach for the sequence because the Silent Hill revival begins gathering steam.
Okamoto’s feedback come as a part of an IGN interview that additionally serves as a deep dive into the upcoming Silent Hill 2 remake, which was revealed throughout final October’s Silent Hill Transmission showcase. Okamoto says that for the reason that Silent Hill sequence revival has been formally revealed, he and his staff are “all ears” for Silent Hill pitches from creators “around the globe”.
These feedback are echoed to a level by composer Akira Yamaoka, who additionally takes half within the IGN interview. Yamaoka says he needs Silent Hill to “proceed on for the subsequent 30, 40, 50 and even 100 years”. Okamoto follows up with a affirmation that Konami has been speaking with “many creators” and remains to be having “a lot of discussions” about learn how to transfer the sequence ahead.
How improvement is progressing on the Silent Hill 2 remake
The IGN interview incorporates plenty of different fascinating insights into the event behind the Silent Hill 2 remake. For example, Okamoto says that is the primary time Silent Hill 2 may have Japanese voice appearing, which wasn’t current within the authentic launch. He says he hopes this can assist Japanese gamers really feel “an excellent stronger sense of familiarity” with the sport.
It sounds just like the Silent Hill 2 remake may even comprise plenty of enhancements that ought to make the expertise just a little smoother. Fight has been improved, as an illustration, though idea artist Masahiro Ito (one other interview participant) says the staff has “tried to respect the unique designs” regardless of its fight adjustments.
Konami sounds fairly assured within the work of The Medium and Layers of Concern studio Bloober Workforce, which is heading up Silent Hill 2 remake improvement. Okamoto says Bloober is “wonderful” at capturing Silent Hill 2‘s visible environment and that the Polish studio takes its work “very significantly”. In fact, Konami is not going to denigrate the work of the staff it is chosen to make the sport, however Okamoto’s feedback ought to provide you with hope if you happen to’re a Bloober skeptic nonetheless.
The Silent Hill 2 remake is only one of a number of Silent Hill tasks introduced in October. In addition to Bloober’s sport, we’re additionally getting a horror sport named Silent Hill F, particulars about that are just a little skinny on the bottom proper now. We do know it is being labored on by Resident Evil Re:Verse developer NeoBards and that it will be set in Japan. There’s additionally an interactive sequence known as Silent Hill: Ascension coming, in addition to a brand new film by the title of Return to Silent Hill.
Be sure to provide the complete IGN interview a learn if you wish to know extra about how work on Silent Hill 2 goes, in addition to the way forward for the sequence. Hopefully, that future consists of trendy ports for a number of the finest video games within the franchise’s historical past, however we can’t maintain our breath. Keep tuned to TechRaptor for extra Silent Hill information.