We already know that The Final of Us developer Naughty Canine has a minimum of yet another sport within the post-apocalyptic collection floating across the studio. Nonetheless, we additionally know that’s not the following sport the PlayStation-owned studio is placing out. Whereas the group hasn’t stated what the brand new sport is, studio head Neil Druckmann has some lofty hopes for it, primarily based on statements he made in an inside interview with Sony. Nonetheless, it’s exhausting to even take into consideration that given a few of the AI apologia he says on this interview.
The PlayStation firm is rolling out a giant marketing campaign about the way forward for know-how and video video games, and a part of that was interviewing Druckmann about his ideas on the way forward for online game storytelling. Disappointingly sufficient, Druckmann spends chunks of the interview hyping up AI know-how as a cost-cutting measure. As an individual who’s a fan of The Final of Us’ writing when it’s written by individuals like Half II’s narrative lead Halley Gross, it’s an enormous fucking bummer to see him even entertaining that AI might be used to write down dialogue, at the same time as he passively mentions “moral points” with zero observe up. He says that so long as one can “exactly direct” AI instruments, they might be used to create “nuanced dialogues and characters.” Have been the beloved ones you and your group created with their hearts, minds, and abilities not sufficient?
“AI is absolutely going to revolutionize how content material is being created, though it does carry up some moral points we have to handle,” Druckmann stated. “With applied sciences like AI and the power to do movement seize proper from dwelling, we’re decreasing each prices and technical hurdles, opening the door for us to tackle extra adventurous tasks and push the boundaries of storytelling in video games. This evolution is actually empowering creators to carry their visions to life with out the normal obstacles.”
No matter your emotions on The Final of Us, the collection has been thought of one of the crucial vital narrative franchises in AAA video video games of the previous decade (and should you overlook, somebody engaged on the franchise will remind you, don’t fear). To listen to the person behind that advocate for AI as a way to write down characters and dialogue, quite than standing up for the human factor that introduced your studio a lot status underneath brutal working situations, is clown shit. Irresponsible, even.
Past that, Druckmann does speak about Naughty Canine’s subsequent challenge. He says it’s “maybe essentially the most thrilling” sport the studio has ever put out and that he’s “keen” to see how the sport resonates with followers following the success of TLOU. He additionally indicators off by saying this thriller sport “may redefine mainstream perceptions of gaming.” I suppose that a minimum of confirms Naughty Canine’s hyperbolic hubris remains to be intact.
Whereas we don’t know when Naughty Canine’s subsequent sport will come out, Druckmann can be engaged on The Final of Us’ live-action present, which is at the moment taking pictures its second season.
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