Developer Hexworks has introduced the discharge of a brand new replace for the motion RPG Lords of the fallen. The replace corrects a bug that prevented gamers from getting the Umbral ending, provides tweaks to make bosses tougher equivalent to a well being enhance starting from 10% to twenty%, relying on the participant’s sport development, provides a ten p.c harm enhance to all non -main bosses, and extra well being boosts to essential bosses. It additionally provides the newly overhauled lock-on system which lets gamers select what kind of lock-on they need, tweaks to the video games AI, PVE and PVP balancing tweaks, and extra. Lords of the Fallen launched on October 13 for PlayStation 5, Xbox Collection X/S, and PC through Steam and Epic Video games Retailer. The sport has bought over a million items up to now.
The complete Patch Notes for the sport through the developer:
Lock-On Overhaul
New Lock-On system activated! We’ve extensively examined varied choices, and we imagine that the easier strategy of locking onto the middle of the display is the only option. Subsequently, that is now the brand new default. You additionally produce other lock-on choices, together with “Legacy” (which maintains the default setting previous to this patch).
Within the settings, now you can choose your most popular Lock-On precedence system:
- Precision prioritizes enemies which can be nearer to the middle of your display inside a specified most restrict (enemies on the borders are ignored).
- Dynamic prioritizes enemies which can be nearer to the middle of the display with out limits. That is the default choice.
- Proximity prioritizes enemies which can be nearest to the participant.
- Legacy represents the unique Lock-On system from the sport’s launch.
Endings
For these gamers who bought blocked on the Umbral ending, unable to complete the sport, we’ve nice information: now once you load the character that ought to have acquired the ending, you will note the credit immediately, obtain the right achievements, the right rewards, after which get the immediate to maneuver to NG+1, NG+0, or keep within the present world. This can even repair a possible (although not reported) challenge with the Rhogar ending, ought to it ever happen.
Because of gamers sharing their saves, this has enormously helped us discover the problem, and the secure option to repair it.
Stability
- We’ve up to date NVIDIA’s DLSS3 streamline, however we’ve not activated Body Technology by default but. We’ll accomplish that as soon as we safe its stability. To allow it, you should utilize this command in Steam: Lords > Properties > Launch Choices and enter ‘-DLSSFG.’ It will activate the Body Technology choice in your Graphics settings in case you are utilizing a 40 collection.
- In collaboration with EPIC, we’ve mounted an engine loading impasse that may occur when utilizing low profile CPUs. Thanks Marn for serving to us profile this on his PC!
- We’ve observed that some gamers had been utilizing ALT+F4 throughout the ending cinematic, particularly the Umbral one, presumably out of concern about not having a method again. We’ve added a further failsafe to assist an ALT+F4 exit there. Nevertheless, please remember that you may nonetheless select whether or not to proceed or exit the sport after the cinematic, so there’s no have to exit the sport prematurely. This additionally covers any potential crash that might occur in that second (or an influence outage!).
- We’ve enabled further information assortment for Sentry reviews to collect extra particulars about crashes occurring on particular {hardware}. It will assist us pinpoint driver points extra precisely for NVIDIA and AMD.
- We’ve added a warning when beginning the sport with Rivatuner activated. We’ve noticed by Sentry that overclocking GPUs/CPUs stays as one of many major causes of crashes.
Efficiency
- We’ve made an engine enchancment to permit us to make use of nanite for Umbral meshes. This could lead to a noticeable efficiency enchancment whereas in Umbral. For individuals who are curious, Umbral meshes require a fancy shader that makes use of alpha masks, digital camera occlusion, animation assist, vertex-animated choices, pixel depth offset, and world place offset. None of those had been supported by nanite meshes earlier than. Now, as soon as the total transition to Umbral is full, we are able to reap the benefits of nanite expertise by selectively swapping meshes relying on their shader wants.
- We’ve applied a big optimization for the dread spawning mechanisms, making certain that being in Umbral ought to now not trigger efficiency drops, even when surrounded by Umbral zombies.
- Optimization of Umbral ranges (Fortress’s donjon) concerned the deletion of some hidden meshes.
- Diminished the variety of actors casting shadows in Skyrest Bridge ramparts.
- Diminished the variety of actors casting shadows in Decrease Calrath’s Alehouse.
- Diminished the variety of actors casting shadows within the Tower of Penance.
- Diminished the variety of actors casting shadows within the provide path to the Manse.
- Collision optimization was carried out in Decrease Calrath’s Bridge space.
- Diminished the variety of actors casting shadows in Skyrest’s body space.
- Diminished the variety of actors casting shadows in Redcopse Village.
- Carried out a casting shadow cross in Higher Calrath’s miner district.
- Optimization of Umbral ranges in Decrease Calrath concerned deleting hidden meshes and stopping digital camera occlusion in meshes distant from the participant.
- Diminished the variety of actors casting shadows in Decrease Calrath’s Higher Gate.
- Diminished the variety of actors casting shadows and eliminated foliage painted within the panorama that was removed from the participant and never seen in Redcopse forest.
- Within the Manse of the Hallowed Sentinels, we carried out a second cross to scale back the variety of actors casting shadows, specializing in small issues and particulars.
- Diminished the variety of actors casting shadows in Decrease Calrath’s Bridge space.
- Diminished the variety of actors casting shadows in Higher Calrath’s nobles district.
- Optimization of Umbral ranges in Skyrest Bridge concerned deleting hidden meshes and stopping digital camera occlusion in meshes distant from the participant.
- World collision optimization, bug fixes, and enhancements had been made throughout the Fief of the Chill Curse.
- Umbral optimization in Pieta’s area at Skyrest Bridge concerned deleting hidden meshes and stopping digital camera occlusion in some meshes.
- Diminished the variety of actors casting shadows in Decrease Calrath’s smelter space.
- Additional reductions in actors casting shadows, added further occluders, and deleted actors inside/behind partitions at Skyrest Bridge body (Passageways/Large Towers/Underbridge/High Bridge, and so on).
Bosses
- All non-main bosses have acquired a well being enhance starting from 10% to twenty%, relying on the participant’s sport development (much less of a lift firstly of the sport and a better enhance in direction of the top).
- All non-main bosses have acquired an general 10% enhance to their harm output, with changes made on a case-by-case foundation to make sure they supply the suitable stage of problem.
- The Unbroken Promise has acquired a big well being improve of 18% and a 15% enhance in harm output following the conduct enhancement launched two weeks in the past. We observed that some gamers had been partaking with it, and we felt it wanted further well being and harm to match its improved (extra aggressive) conduct.
- The Lightreaper now has barely extra well being, with a ten% improve, to make the ultimate a part of the fight extra partaking. We noticed that gamers had been having enjoyable, however the encounter was only a bit too brief.
- Following the conduct enhancement of the Sunless Monarch, we discovered that we had been very near reaching the specified stage of issue. Nevertheless, we determined so as to add a little bit extra well being (8%) and improve the harm of its assaults (10%) to really present the problem we meant after final week’s general behavioral enchancment.
- The Sacred Resonance will now usually use the steps to descend and can solely drop by the opening if there’s a possibility to strike the participant.
AI
- Added and adjusted leashing volumes in Revelation Depths.
- Improved leashing volumes within the Cistern.
- The AI may get caught because of collisions after utilizing a navlink. The collisions had been improved to create a straight angle within the Sunless Skein.
- The Abiding Defenders may get on prime of the chest within the Manse area. A blocking quantity with “block solely pawn” has been positioned there, however it nonetheless permits the participant to open the chest and acquire the loot.
- Navmesh has been added to the shifting platform to stop potential cheesing of the Scarlet Shadow in one in all Pilgrim’s Perch’s shifting platforms.
- Adjusted leashing volumes within the Manse to permit hounds to pursue gamers a bit additional away than different enemy sorts.
- Navmesh enhancements have been made in some spots within the Forsaken Fen, and a normal Navmesh Go has been carried out.
- Adjusted arch/door dimension in Bramis Fortress and made some fight house enhancements to assist with the struggle in opposition to the Ruiner. Now it’s more durable to cover from him. We love cheese, however cheezing with moderation.
Umbral
- The participant was capable of soulflay the platform they had been standing on below sure situations. This has now been mounted.
Balancing (PVE)
- Mounted a difficulty with the Lightreaper sword particular assault. Now it’s reactivated and can be utilized as meant. Gamers nonetheless have to finish the questline with a purpose to unlock them.
- We’re are extra leniant now when sprinting, so after a roll, you don’t want to press “dash” once more, your dash retains going (if sufficient stamina is left, oc).
- Mounted a difficulty the place Pieta’s Simulacrum spell may shoot by the ground and partitions.
- Mounted a difficulty with vigor muliplier runes that might lead to sudden harm output
- Pumpskin helmet is now droppable/sellable – we’re not positive why anybody would wish to do that – objectively is mindless – however now you may determine to do it, anyway
- Buffed the Exploding Bolt reducing its ammo value from 10 to 4, and its harm multiplier boosted from 1.9 to three.8.
- Buffed the Shattering Bolt by reducing its ammo value from 10 to 4, and its holy harm multiplier elevated from 1.9 to three.8.
- Darkish Abbess Banner has acquired in all probability the most important buff of all: ammo value decreased from 15 to 4; bodily harm multiplier elevated from 0.5 to 1.0; bodily burst harm from 2.0 to 4.0; and its hearth harm multiplier from 1.5 to three.0.
- We’ve found a bug wherein Hallowed Triptych would make all holy harm sources delivering unintended further stagger harm. For instance: from 10 meant stagger harm, could be delivering 11 and even 13 in some instances. This has been corrected. As now the bug is corrected, we are able to improve the Hallowed Triptych’s stagger by +10%
Balancing (PVP)
First step of our PVP/PVE cut up is right here, but not completed!
This one is a correct PVP scaler for spells and arrows/bolts for PVP.
ZERO influence on PVE, only a pure PVP particular scaler for these.
Now utilizing spells, ammo or throwables in PVP, shouldn’t be OP.
Multiplayer
- We’ve seen fairly a couple of questions on how passwords work for multiplayer, so we’ve determined so as to add a visible HUD indicator when password is on. For COOP, will at all times stay there till you manually delete the password. For PVP, now it fades away after 2 minutes, so you may perceive that you simply’ll be matchmaked for PVP with “anyone” from that point-on not simply with individuals with password.
- Added further data when disconnecting from multiplayer classes.
Collisions
- Mounted a difficulty with a navmesh within the mysterious (very indignant) knight area.
- Adjusted moth partitions to stop gamers from leaving the boss encounter with Ursula, Infernal Enchantress and Otto.
- Adjusted moth partitions to stop gamers from leaving the boss encounter at a bridge close to a giant fort.
- Adjusted moth partitions to stop gamers from leaving the boss encounter within the Fief of the Chill Curse
- Improved a number of collisions within the canyon in Deep Forest.
- Mounted a collision challenge the place the participant may fall by the world within the Smelter zone
- Mounted a number of collisions to stop gamers from skipping a giant a part of Redcopse Village.
- Mounted a difficulty the place gamers may get caught near partitions close to the Vestige of Bloody Pilgrim
- Adjusted collisions close to the swamp highway to stop projectiles to get caught mid-air
- Improved collisions for higher navigation at Decrease Calrath’s Bridged space.
- Added collisions to a number of Umbral wall items within the Beacon Tower in Deep Forest.
- Adjusted collisions to stop gamers from accessing the bridge edges in Fief of the Chill Curse.
- Improved collisions for higher navigation firstly of Fief of the Chill Curse.
- Adjusted collisions to stop gamers from skipping an space in Manse.
- Added a blocking quantity to stop gamers from skipping the Forsaken Fen.
- Mounted a number of collisions to stop gamers from skipping Ursula’s encounter.
- Mounted a difficulty that allowed gamers to skip a big a part of Bramis Fortress by killing a Rhogar Architect in lengthy distance close to the Sundered Monarch encounter.
- Mounted a difficulty the place gamers may die instantly after respawning in Umbral close to the Bringer of Silence encounter.
- Mounted a number of collision points within the canyon in Deep Forest.
- Mounted a difficulty the place gamers may get caught at sure crystals in Bramis Fortress.
- Mounted a difficulty the place the participant’s character may clip by stone partitions in Bramis Fortress.
- Mounted a difficulty the place gamers may get caught whereas exploring the realm close to the lava river in Bramis Fortress.
- Mounted a difficulty that allowed gamers to succeed in the forge space of Decrease Calrath by leaping from a damaged bridge close to the boss area.
- Mounted a collision challenge with sure wood planks in Pilgrim’s Perch.
- Mounted a difficulty with a caught Bringer of Stilness that prevented him from shifting and attacking in Decrease Calrath if the participant was at a particular spot.
- Improved navigation, collision and digital camera clipping within the Fief’s Beacon Space, Bramis Fortress and Higher Calrath.
- Mounted a collision challenge the place the participant may fall by the world in Manse Cellar.
- Mounted a number of collisions for beds and stairs in Manse Leprosarium.
Lighting
- Improved lighting by adjusting distinction and monochromatic look of the realm between the Forsaken Fen’s vista and the Shuja Hamlet.
- Improved lighting on the Provide Path to Manse.
Visuals
- Mounted a visible glitch with the Crimson Rector outfits.
- Mounted visible glitches that might happen whereas delivering place.
- Mounted a difficulty the place the Hallowed Knight belt shadow was wrongly solid.
- Mounted a difficulty the place a black dice was displayed in Defiled Sepulchre.
- Mounted a difficulty with a lightreaper cutscene that might happen when hearth was solid on it simply earlier than the cutscene triggered.
- Mounted a visible glitch with incense burners that had Nanite enabled.
- We’ve mounted a difficulty when calibrating HDR in-game and on the identical time altering PS5’s native HDR output was modified.
- Mounted damaged amphora supplies in Abbey of the Hallowed Sisters and Empyrean.
- Mounted visible glitches with the Abiding Defender and the Sin-Piercer outfits.
- Added an choice to deactivate Umbral distortion results by common demand.
- Mounted a difficulty the place the left-handed holstered weapons weren’t correctly aligned with the right-handed holstered weapons place on the character’s again.
UI
- Mounted a difficulty the place lock-on may overlap with tutorial messages in very uncommon events.
- Added catalyst spell energy stats to the stock tab.
- Additional enhancements to the UI when finishing a crimson ritual.
Audio
- Added sound results for the Conflagrant Seer’s Crystal Straight spell.
- Improved the sound results for participant stabs.
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