Hexworks has lifted the lid on the Lords of the Fallen replace 1.1.430 patch notes so that you can gawk at, which comes packing a spread of fixes for the medieval-RPG together with fixes for AI, collision, multiplayer, and heaps extra. Learn the complete particulars under.
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Greetings Lampbearers,
And a heat welcome to 2024! We belief you’ve all loved a really festive ‘Season of Revelry’, not solely battling your approach via our Trial of the Three Spirits, but in addition making use of an entire stockings-worth of Choices from our radiant lord, Orius, together with the much-requested storage field, new spells, extra grievous strikes, character look reset, and extra!
We’re happy to substantiate the group are actually again in full drive following the vacations, and have already been working onerous this week to make sure a significant first replace, bringing with it over 50 enhancements and optimisations to the world of Mournstead. Please discover additional particulars under, and as at all times, tell us your ideas within the feedback.
In mild, we stroll.
Hexworks Group
Visuals
- Fastened a problem that would trigger gamers to look via the sport world on prime of the fallen Umbral tower in The Empyrean.
- Fastened a problem that would trigger the atmosphere round Leprosarium to visibly unload from distant.
- Fastened a problem the place fallacious supplies and tinct combos have been used for the Gauntlets of a Holy Bulwark.
- Fastened a visible glitch that triggered atmospheric results to be indifferent from the atmosphere in The Empyrean.
- Fastened a problem that triggered the chest piece of Basic Engstrom to be coloured when coloring the gloves.
Collision
- Fastened a collision difficulty the place the participant character may clip via sure stones in Leprosarium
- Fastened a collision difficulty the place throwables and spells may clip via stairs close to Leprosarium
- Fastened a collision difficulty that would trigger gamers to get caught behind Umbral belongings after being broken by enemies in The Empyrean.
- Fastened a collision difficulty that would trigger gamers to get caught in environmental belongings near the Hallowed Sentinel Scripture in Pilgrim’s Perch.
- Fastened a collision difficulty that would trigger gamers to get caught behind a wood scaffolding close to Decrease Calrath.
- Fastened a collision difficulty that would trigger gamers to get caught in rocks when leaping down a cliff close to Shrine of Adyr.
- Fastened collision points with sure rocks that would trigger gamers to get caught close to the Vestige of the Bloody Pilgrim.
- Fastened a collision difficulty the place throwables and spells wouldn’t set off correctly when hitting the ground on the highest stage of the cathedral in The Empyrean.
- Fastened a collision points that would trigger gamers to get caught behind impaled our bodies on the plaza in Decrease Calrath.
- Fastened a collision difficulty that allowed gamers to unlock the Shrine of Adyr with out having to defeat the Ruiner boss encounter by leaping on rocks close to the ladder resulting in the shrine.
- Fastened a collision difficulty that allowed gamers to achieve unintended areas and fall out of the sport world close to Abbey of the Hallowed Sisters.
- Fastened a collision difficulty that
- Fastened a collision difficulty that would trigger gamers to get caught within belongings close to an Umbral platform in Revelation Depths.
- Fastened a collision difficulty the place the participant character may clip via sure stone partitions in Bramis Fort.
Multiplayer
- Fastened a problem that triggered the coop associate’s character collision to stay whereas the coop associate was useless.
- Fastened a problem the place a linked consumer was not in a position to see the host’s withered well being in particular conditions.
- Fastened a problem the place the invaded participant’s well being bar was wrongly displayed as full earlier than any harm was dealt.
- Fastened a problem the place a coop associate may fall via the elevator in Tower of Penance below particular circumstances.
- Fastened a problem the place the participant’s Sanguinarix quantity can be decreased upon returning again to their world after a failed invasion.
- Fastened a problem that would trigger a connecting participant to get caught within the loading display if the host made modifications to the multiplayer settings whereas a connection was established.
- Fastened a problem the place the Divine Arms spell’s visible results would look damaged for the consumer.
- Fastened a problem that would forestall invaders and hosts to fulfill attributable to a locked door in Manse of the Hallowed Brothers.
Animations
- Fastened a problem that would trigger Pieta to cancel her animation when speaking to her in the course of the Sanguinarix improve.
- Fastened a problem that would trigger the participant character to unexpectedly detach themselves from ladders when the enemy AI tried to achieve increased floor.
- Fastened a problem the place Pieta didn’t play her Sanguinarix improve animation if the improve began earlier than Pieta completed her earlier dialogue animation.
- Improved the flip animations of Basic Engstrom to be extra fluent.
Audio
- Improved Pieta’s voice overs.
- Improved the sound results of Tancred, Grasp of Castigations.
- Fastened a problem the place the sound results of Spirit of the Bleak Season might be heard with out activating all pumpkin stigmas within the area of the Hushed Saint.
- Improved the voice overs of The Iron Wayfarer.
- Improved Damarose’s voice overs.
AI
- Fastened a problem that would trigger the Abiding Defender to lose participant focus when traversing to Umbral.
- Fastened a problem that triggered the Holy Bulwark to grow to be unresponsive for a short interval.
- Fastened a problem that triggered the Blood Twister spell of Scourged Sister Delyth to prematurely explode when hitting the steps within the boss area.
- Fastened a problem the place the physique of Mendacious Visage didn’t disappear after dying.
Bosses
- Fastened a problem that triggered the Hushed Saint to not focus again on the participant after defeating a summoned NPC.
- Fastened a problem that triggered the Bringer of Stillness, Bringer of Nullity and Bringer of Silence to seem with low well being in New Sport +1.
- Fastened a problem that prevented Umbral parasites to seem when utilizing the lamp on the Hushed Saint boss encounter.
Surroundings
- Fastened a problem the place the participant didn’t get broken by water below sure circumstances.
- Added a death-zone set off below the wood bridge in Revelation Depths to stop gamers from skipping an enormous a part of the world.
UI
- Added digital keyboard help for interacting with the multiplayer password UI on Steamdeck.
- Adjusted the sorting order of runes within the participant’s stock.
Quests
- Fastened a problem the place the braziers didn’t mild up in the correct coloration and didn’t play any sounds for coop companions in depths.
- Fastened a problem the place the braziers didn’t mild up in the correct coloration and didn’t play any sounds for coop companions in depths.
Different
- Eliminated the Christmas decorations on all Vestiges.
- Additional optimized characters and enemies by disabling irrelevant actions that weren’t wanted in sure conditions.
- Fastened a problem that triggered lock-on concentrating on to have inverted controls on the Y axis.
- Fastened a problem that would forestall gamers from soulflaying sure objects and blocking their development.
- Adjusted the harm output of Grand Swords when utilizing plunging assaults.
- Fastened a problem the place Lucent Beam would deal harm to gamers when blocking.
- Fastened a uncommon crash that would happen when interacting with sure NPCs.
[Source – Lords Of The Fallen Patch Notes Via Hexworks]