Microsoft is shedding 1,900 employees — or round 8% of Microsoft Gaming’s 22,000 workers. The vast majority of layoffs are at Activision Blizzard, although cuts will affect Xbox and ZeniMax workers, too. The memo from Microsoft Gaming chief Phil Spencer: It has been a bit over three months because the Activision, Blizzard, and King groups joined Microsoft. As we transfer ahead in 2024, the management of Microsoft Gaming and Activision Blizzard is dedicated to aligning on a technique and an execution plan with a sustainable price construction that can help the entire of our rising enterprise. Collectively, we have set priorities, recognized areas of overlap, and ensured that we’re all aligned on the most effective alternatives for progress.
As a part of this course of, we’ve made the painful determination to cut back the scale of our gaming workforce by roughly 1900 roles out of the 22,000 folks on our crew. The Gaming Management Group and I are dedicated to navigating this course of as thoughtfully as attainable. The people who find themselves instantly impacted by these reductions have all performed an vital half within the success of Activision Blizzard, ZeniMax and the Xbox groups, and they need to be happy with every part they’ve completed right here. We’re grateful for the entire creativity, ardour and dedication they’ve delivered to our video games, our gamers and our colleagues. We’ll present our full help to those that are impacted throughout the transition, together with severance advantages knowledgeable by native employment legal guidelines. These whose roles will probably be impacted will probably be notified, and we ask that you just please deal with your departing colleagues with the respect and compassion that’s in step with our values.
Wanting forward, we’ll proceed to put money into areas that can develop our enterprise and help our technique of bringing extra video games to extra gamers all over the world. Though it is a troublesome second for our crew, I am as assured as ever in your capacity to create and nurture the video games, tales and worlds that carry gamers collectively.