After I play the Elder Scrolls video games, I often wish to crouch stroll round backstabbing guys like some sort of Aldi-brand Garrett from Thief, however I additionally at all times carve out area for Conjuration magic when issues get bushy, summoning a Storm Atronach or some method of pungent skeleton to battle for me. Work smarter, not more durable! In its Halloween replace, the magical mini-Morrowind Dread Delusion is now letting us do exactly that.
The Rise of the Skeletons replace provides a brand new bone boy-summoning spell to the sport, positioned on a brand new island within the recreation’s asteroid area open world and locked behind some presumably necromantic fight challenges.
It is an ideal match for Dread Delusion’s fiction as properly, which celebrates the undead, curses, and copious organic defilement. If you happen to’ve been undecided a couple of recreation to get you into the festive Halloween spirit, you could possibly do far worse is all I am saying.
As an apart, I like how Dread Delusion’s world being a set of floating islands makes including new areas and quests so natural and intuitive: Simply chuck a brand new floating island in there and we’re good to go.
This replace appears to be a little bit of an appetizer earlier than the primary occasion of Dread Delusion’s Clockwork Kingdom replace, additionally set to reach someday this fall. The Clockwork Kingdom might be Dread Delusion’s third hub space, providing a brand new leg of its most important quest within the realm of a mad machine god.
The Rise of the Skeletons replace additionally provides quite a few high quality of life modifications and bug fixes, with Dread Delusion shaping as much as be one thing fairly particular in early entry. I cherished this RPG even in its most naked bones state at its preliminary launch, and I can not wait to see its ultimate kind.