Naughty Canine co-founder Andrew Gavin addressed one of many weirdly frequent questions surrounding the studio — why promote to Sony? Naturally, it circles again to budgets and the studio’s funds on the time.
On LinkedIn (noticed by Tech4Gamers), Gavin lamented about how budgets skyrocketed, with 80s video games consuming up round $50K earlier than ballooning to the tune of $15 million, as was the case for among the many studio’s extra famed IPs, Jak and Daxter. Frankly, monetary safety is about probably the most clear motive as we might anticipate.
Naughty Canine might float a pair grand or perhaps a couple hundred grand, however as soon as it breaches the tens of millions, yeah, that’s an excessive amount of for the studio to recoup within the 2000s.
Whereas the general sale worth has remained a thriller, Sony supposedly spent anyplace from $50 to $200 million in 2001 to amass the dev, which has since change into among the many Japanese console maker’s greatest studios. Whereas it stays maintaining with The Final of Us, it does have Intergalactic coming, marking its first new IP since 2013.