The Final of Us on PS4 was a remaster, however Naughty Canine is adamant The Final of Us Half 1 is a remake, and gamers will see the distinction when it’s launched later this week. Naughty Canine explains how the crew has redesigned every little thing concerning the sport reasonably than simply altering present property to run on up to date {hardware}.
The modifications made to The Final of Us Half 1
Artistic Director Shaun Escayg explains precisely why he means The Final of Us Half 1 is a remake and never a remaster:
To me, what makes this a remake as an alternative of a remaster is the sum of its enhancements. This isn’t simply the identical characters, environments, artwork path, and so on., acting on higher {hardware}. We utterly redesigned every little thing from the artwork path, lighting, [lighting] expertise to the character designs themselves. We’ve utilized every little thing we’ve realized over the last decade for the reason that unique and utilized that new expertise to create one thing that stays true to the unique however reimagined in an up to date approach.
Escayg continued to elucidate how the world is “extra grounded” in order that the environments really feel like they’re alive and immersive, from gentle filtering correctly by way of the timber to automobiles wobbling when gamers land on them. Vehicles additionally reply extra precisely with breaking glass and groaning steel in the event that they’re hit by gunfire. That is boosted by way of 3D audio, which boosts epic moments like the beginning of the sport as Joel escapes from his dwelling to slower moments of peaceable exploration.
Fight has additionally had a significant overhaul. Fight habits was restricted by the {hardware} limitations of the PS3 within the unique sport however they’ve now been utilized to a brand new AI engine and power suite to “do them for actual” in keeping with Lead Programmer John Bellomy. Encounters are extra dynamic due to new investigation behaviors, topographical evaluation with pathfinding, and probing for visibility that make stealth a extra legitimate method. The variety of lively enemy AI has been elevated, though it doesn’t come close to to hitting the 128 lively NPC restrict of the PS5. There’s a “monumental” evolution of the melee system too, says Lead Designer Christian Wohlwend.
The ultimate contact is the alterations to the sport’s animations. Refined feelings and gestures could be detected by gamers, whereas character fashions have been visibly improved. New lighting and animation expertise has additionally been utilized to the setting. Artwork Director Sebastian Gromann explains how this has created “very advanced shaders, extra advanced fashions, and extra constancy and quantity within the foliage to have that feeling of nature reclaiming town.” All of those enhancements could be skilled by gamers when the sport is launched on September 2.
In different information, a religious successor to Shadow Hearts, Penny Blood, has launched a Kickstarter marketing campaign alongside Armed Fantasia. Elsewhere, Hangar 13 says the following Mafia sport is a couple of years away.