Focus and Deck13 have launched a brand new Atlas Fallen fight trailer, showcasing the sport’s fight system intimately.
Final week, we obtained a take a look at some behind-the-scenes footage displaying how Deck13 is creating Atlas Fallen, however this week’s trailer is all in regards to the instruments you may take into fight and the way you should utilize them.
Not like June’s overview trailer, this one is not a lot fascinated by exploration or character creation, both, preferring merely to point out you the destruction you’ll be able to wreak.
The brand new trailer opens by discussing the Gauntlet, your “principal supply of offensive and defensive capabilities” in Atlas Fallen.
Attacking within the sport will take a single button press, and you’ll equip two weapons at a time to provide you choices in how one can strategy fight.
Three weapons will likely be out there to you: the reworking Dunecleaver, the long-range Sandwhip, and the fast and close-range Knuckledust.
Every weapon will evolve throughout fight, rising “bigger and extra lethal”, in keeping with Deck13. Fight is “fast-paced, agile, and intense”; you may sprint, evade, and transfer across the battlefield always as you play, on the lookout for assault openings.
We then get an in-depth take a look at the Momentum Gauge. This bar builds as you assault, providing you with the possibility to make use of highly effective assaults or “set off a variety of results” throughout a battle.
As you construct Momentum, you may deal extra harm, however you may additionally take extra harm, making you weigh up whether or not to “money in” your Momentum or maintain constructing it for much more highly effective finishers.
Momentum additionally ties into the Essence Stone system, which supplies you completely different assault choices. Examples embody an attacking leap ahead, a minefield to entice enemies, and a “nice swirling kick” to deal devastating AoE harm.
Lest you concern there will not be sufficient enemies to strive these assaults out on, Focus and Deck13 say Atlas Fallen will characteristic a “huge bestiary” of creatures, starting from small monster packs via to “gigantic bosses”.
As in Deck13’s The Surge collection, you may also goal particular person limbs to disable assaults and trigger enemies to drop particular loot. The complete sport is offered in on-line 2-player co-op, too, so you’ll be able to seize a pal and attempt to construct some synergistic approaches to fight.
Atlas Fallen is heading to PC, PlayStation 5, and Xbox Sequence X|S on August tenth.