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After years of discovering excuses to not begin it, I lastly started my journey this yr of constructing my iOS sport, Eldermyth. I’ve a ardour for tight, grid-based roguelikes with deceptively deep gameplay and layered technique. My favorite developer is Michael Brough, and so Eldermyth’s mechanics are closely influenced by video games equivalent to Cinco Paus, Imbroglio, and 868-HACK. Like a number of Michael’s video games, Eldermyth is meant to first really feel summary, and the foundations and mechanics are found by means of taking part in. However I’m acutely aware Michael’s video games are considerably area of interest, and so I’ll combine an possibility throughout the sport for steerage, and many others., in order to not alienate extra informal gamers. The theme of Eldermyth has additionally been impressed by one other ardour of mine, the board sport Spirit Island. Describing the sport in a single paragraph: a high-score roguelike primarily based on a once-hidden land, inhabited by villagers and legendary beasts, from invaders who wish to colonise the land and steal its treasured minerals. You play as one of many 4 beasts (extra to comply with sooner or later), utilizing their distinctive powers and synergy with the totally different land sorts, to avoid wasting the villages and overcome the invaders. All within the identify of chasing a excessive rating. I’m searching for suggestions, concepts, or simply curious gamers who benefit from the style as a lot as I do. Thanks a lot for taking the time to have a look and for any suggestions you might have offered! I’m hoping to have the sport reside earlier than Could. submitted by /u/Hard_Squirrel |