Outfit7, creators of the hit Speaking Tom franchise, has introduced a brand new funding in instructional startup Hopalai, the thoughts behind ereader app Kobi.
Kobi is designed to make studying accessible and gratifying for all youngsters and is particularly focused at youngsters with studying difficulties. The brand new funding represents Outfit7’s ongoing mission to “increase and develop by figuring out and supporting progressive enterprise ventures with the potential for important constructive impression.”
“We’re all the time looking out for contemporary and inventive initiatives that require further funding to scale their enterprise,” mentioned Outfit7 senior vp of gross sales, development, and investments Igor Lautar. “Schooling is an space of nice significance to us, and Hopalai’s ardour and dedication to serving to youngsters overcome studying difficulties made them an ideal match for our funding. We firmly imagine that the product they make will convey significant change on this phase.”
Leaping into story
Kobi utilises a variety of options designed to make studying extra accessible for youngsters, particularly these with studying difficulties akin to dyslexia and ADHD. These options embrace an algorithm that converts black and white textual content into colors, the flexibility to scan books, and even the “Story Shaker” characteristic which lets customers create their very own tales. The app additionally contains motivational instruments akin to a phrase counter.
“Our mission is to make studying to learn simpler, particularly for youngsters who battle with dyslexia or ADHD,” mentioned Hopalai founder Ursula Lavrenčič. “We’re engaged on progressive strategies to create an distinctive studying app, utilizing synthetic intelligence and GPT know-how. The assist of Outfit7 is an enormous step ahead for us to succeed in much more customers.”
Outfit7 is likely one of the most profitable builders within the cellular gaming trade, with the Speaking Tom franchise being recognized because the primary cellular IP during the last ten years, with a peak of seven titles within the prime 100 video games by worldwide month-to-month energetic customers in 2021.