The Overwatch 2 replace 3.63 patch notes have been introduced by Blizzard to usher in help for Season 7 and the Halloween Terror occasion. Dive into the total Overwatch 2 patch notes under.
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HALLOWEEN TERROR 2023
Prepare for the spookiest occasion of the yr as Overwatch 2 transforms right into a haunted battleground. Halloween Terror is again together with your favourite recreation modes—Junkenstein’s Revenge, Wrath of the Bride, and Trials of Sanctuary, a brand new Blizzard crossover recreation mode. Workforce up with the heroes of Sanctuary, energy up their skills, and defeat highly effective bosses, together with Butcher Roadhog, Azmodan Wrecking Ball, and Lilith Moira.
NEW MAP – SAMOA
Samoa is a brand new Management map the place you’ll battle on a tropical seashore, a gleaming metropolis, and inside a volcano! Be careful for lethal pitfalls, otherwise you may simply be swimming in lava! Samoa can be obtainable to play straight away in a devoted Arcade card and can seem in Fast Play and different unranked modes beginning on October 10 with it showing in Aggressive Play later within the season.
HERO REWORK – SOMBRA
We approached the Sombra Rework by figuring out key objectives to information choices all through the design iteration course of: make Sombra extra committal when participating, improve the lively really feel in her potential equipment, and uphold the present Hacker fantasy. With these objectives, there have been a number of angles to deal with round her current equipment. Naturally, many concepts have been additionally meant to handle frustrations taking part in towards the character, making certain there’s correct counterplay for enemies.
Sombra
Machine Pistol
- Injury elevated from 7.5 to eight.
- Minimal Unfold lowered from 0.5 to 0.
- Variety of pictures till max unfold has been elevated from 3 to six pictures.
- Reload time lowered from 1.4 seconds to 1.2 seconds.
Hack
- Solid time lowered from 0.75 seconds to 0.65 seconds.
- Now cancels Stealth when hacking an enemy hero.
- Cooldown elevated from 4 to six seconds.
- Hack has a lowered cooldown of three seconds if Hack is interrupted or if a non-hero enemy is hacked.
- The “Hacked” warning textual content will now solely seem while you’re silenced and never for the rest length of the hack debuff.
Opportunist
Stealth
- Capability reworked to be a passive. Sombra mechanically turns into invisible after 3.5 seconds whereas not taking pictures, utilizing a harmful potential, or receiving injury.
- Stealth motion velocity bonus lowered from 60% to 45%.
- Fade Out length into Stealth lowered from 0.375 seconds to 0.25 seconds.
- Fade In length from Stealth lowered from 0.5 seconds to 0.375 seconds.
- Up to date the UI messaging to the Sombra participant when hacking Well being Packs to “Revealed” as an alternative of “Detected”. Now the message “Detected” is just used when an enemy participant is within the detection radius.
Virus
- It is a new potential assigned to Capability 1 by default.
- Hearth a projectile that damages an enemy over time. Injury is dealt quicker on Hacked enemies.
- Affect Injury: 10 (20 on hacked goal).
- Injury over time: 100 over 4 seconds (100 over 2 seconds on hacked goal).
Translocator
- Can now not might be manually activated. Translocator will now mechanically teleport Sombra after 0.25 seconds from being thrown or when impacting the surroundings.
- Reduces the Stealth passive cooldown after teleporting.
- Projectile velocity elevated from 25 to 72.
- Cooldown lowered from 6 seconds to five seconds. Cooldown now begins after Sombra teleports to the placement of the Transponder.
- Projectile launch preliminary vertical offset eliminated.
EMP
- Final cost value elevated by 15%.
- Well being % injury decreased from 40% to 30%.
GENERAL UPDATES
GROUP RESPAWN
- Heroes who die inside 5 seconds of one another will respawn collectively, leading to some gamers having both a barely longer or shorter queue than the usual 10 seconds.
- Heroes who die greater than 5 seconds from one other participant eradicated will nonetheless respawn in 10 seconds on their very own.
- These adjustments don’t apply to Aggressive Play mode.
Developer Feedback: We predict that crew fights are a few of the most gratifying moments in our recreation, however we’ve all been in matches the place crew cohesion-or lack thereof-makes these moments a rarity. These matches typically flip into stomps for the crew that may’t group up, and stopping stomps is a excessive precedence for us. As such, this season, we’re modifying how heroes respawn for Fast Play. Heroes that die inside 5 seconds of one another can be respawned in a wave collectively. Which means that respawn instances will typically change to ensure that heroes to respawn collectively. If a hero dies additional aside than 5 seconds from one other dying on their crew, they’ll nonetheless respawn in 10 seconds as they’d have previously.
We’ll be listening intently to suggestions on this new system, and relying on the response and making any adjustments, we are going to contemplate including these changes to Aggressive Play in a later season.
UNRANKED LEAVER PENALTIES
- 75% XP penalty eliminated.
- The penalty thresholds haven’t modified, however the mechanics have additionally by no means been fully defined. The final 20 video games performed a participant participated in are recorded. Leaving 4 of those 20 video games prompts the primary penalty threshold. Leaving six of those 20 video games prompts the second penalty threshold.
- Queuing for many recreation modes is now suspended when a participant leaves a match inside a penalty threshold.
- Gamers that attain the primary penalty threshold can be suspended for 10 minutes.
- Gamers that attain the second penalty threshold can be suspended for half-hour.
- The queue suspension will reapply every time a participant leaves a recreation when they’re above the primary penalty threshold however not once they full their video games.
- Consecutive Match XP bonus has been renamed to Endurance Bonus.
- Endurance Bonus is XP granted when ending matches with out leaving the earlier match.
Developer Feedback: Beforehand, if gamers left too many video games, we might apply a 75% penalty to their Battle Go XP that’s gained. We discovered this had little or no influence on those that go away intentionally and severely impacted those that don’t have a lot time to play however need to earn the rewards in our season Battle Go. We’re altering this to make it tougher for gamers who go away video games to be disruptive whereas not making use of an excessive amount of influence to those that don’t intend on ruining the expertise for others.
STORY MISSIONS
- Now you can spectate any Story Mission that your mates are taking part in in the event you personal the marketing campaign pack for that mission.
HERO MASTERY
Scoring Replace
- Bonus rating granted from time remaining within the gold bonus tier is now correct to one-hundredth of a second. (Beforehand accomplished video games within the High 500 leaderboards will not be adjusted.)
- The person interface has been up to date to show this new time accuracy in every single place that we show time and rating.
Replays
- Hero Mastery now helps replays.
- Replays are saved for any accomplished course that ends in a brand new scoring report.
- The person interface for Hero Mastery replays has been personalized to show rating, time, and different info.
PLAYER PROGRESSION
- Lowered present precedence for Time Performed and Wins sub-badges within the Showcase.
- Added Virus Kills to Sombra’s sub-badge set.
Developer feedback: All heroes share the Time Performed and Wins sub-badges. This transformation is meant to spotlight every hero’s distinctive sub-badges to raised mirror particular person playstyle.
CHALLENGES
- Diminished the variety of wins required to unlock Sojourn, Junker Queen and Kiriko via Hero challenges.
- Illari is now unlockable via Hero challenges.
HERO UPDATES
TANK
Orisa
Fortify
- Injury discount decreased from 50% to 45%.
Developer Feedback: We’re additional readjusting Orisa’s survivability, which was initially elevated as a result of armor-damage discount stacking change we made a number of patches in the past. This specific change is comparatively mild as we nonetheless need her to be an efficient decide towards groups that lean on crowd management.
Ramattra
Nemesis Type
- Cooldown decreased from 8 to 7 seconds.
Developer Feedback: This transformation lets Ramattra undertaking his affect extra often with Nemesis Type, which interprets into elevated survivability and injury. The flexibleness additionally makes it much less punishing if he swaps again to Omnic Type early to make use of the Void Barrier.
Wrecking Ball
Quad Cannons
- Variety of pictures to succeed in max unfold elevated from 20 to 30.
Developer Feedback: This transformation lets Wrecking Ball end off enemies a bit extra reliably when he’s exterior of point-blank vary and makes him much less reliant on his Piledriver combos.
Zarya
Projected Barrier
- Dimension decreased 15% now matching again to the scale of Particle Barrier.
- Well being decreased from 225 to 200 matching again to the well being of Particle Barrier.
Developer Feedback: Zarya is utilizing the barrier on her allies extra typically to peel or provoke mixture performs, which makes the flexibility extra team-oriented and fewer self-serving. This transformation preserves that attention-grabbing selection by retaining the cooldown lowered when used on an ally whereas focusing on her vitality maintain as an alternative, which has elevated considerably with the bonuses to the barrier well being and dimension.
DAMAGE
Cassidy
Fight Roll
- Injury discount elevated from 50% to 75%.
Developer Feedback: Most injury mitigation from Fight Roll feels incidental, as the flexibility is used extra for mobility or reloading. This adjustment permits Cassidy to be extra intentional along with his rolls to keep away from massive quantities of injury with right timing.
Mei
Deep Chill
Endothermic Blaster
- Injury per second elevated from 70 to 100.
- Now instantly slows enemies by 40% as an alternative of increase over time.
Developer Remark: We preferred the one-two combo that Deep Chill offered, because it added an attention-grabbing layer for hero mastery. Nonetheless, in observe, it elevated the quantity of crowd management suffered by enemy gamers whereas additionally lowering Mei’s effectiveness. Somewhat than additional rising the sluggish or rising cumulative combo injury, each of which might result in a extra irritating expertise for the opposing participant, we’re reverting Mei again to her stability previous to including the Deep Chill passive.
Torbjörn
Rivet Gun
- Main fireplace restoration elevated from .48 to .51 seconds.
Overload
- Overhealth bonus decreased from 100 to 75.
Developer Feedback: Torbjorn’s Rivet Gun can really feel overwhelming with how shortly it shoots. This transformation reduces the firing cadence and makes it extra manageable on the receiving finish. Overload offers an excessive amount of defensive worth, so we’re reducing the overhealth bonus.
SUPPORT
Brigitte
Whip Shot
- Injury elevated from 70 to 80.
Developer Remark: This transformation will increase her proficiency at defending her allies by rewarding accuracy along with her most aim-focused potential.
Illari
Photo voltaic Rifle
- Secondary fireplace therapeutic per second decreased from 120 to 105.
Developer Feedback: Illari’s burst therapeutic output remains to be slightly too excessive, so we’re reducing the effectiveness of the Photo voltaic Rifle secondary fireplace to deliver her extra consistent with different help heroes.
HERO OPTION AND INPUT UPDATES
Along with the hero stability changes on this replace, we’re implementing further quality-of-life settings and extra enter choices for a number of hero skills to provide the potential to custom-tailor your expertise of taking part in your favourite heroes.
TANK
D.Va
Added the hero-specific choices:
- Gentle Gun Enter – Main Hearth by default.
- Relative Gentle Gun Intention Sensitivity – 100% by default.
- Relative Gentle Gun Gyro Intention Sensitivity – 100% by default (solely obtainable on gyro-supported platforms.
Doomfist
Added the hero-specific choice:
- Swap Meteor Strike Verify and Zoom Out Inputs – Off by default.
Junker Queen
Added the hero-specific choices:
- Cover Commanding Shout Timer – Off by default.
- Maintain to make use of Jagged Blade – Off by default.
Orisa
Added the hero-specific choice:
- Maintain to make use of Terra Surge – Off by default.
Ramattra
Added the hero-specific choices:
- Void Barrier Affirmation Enter – Secondary Hearth Launch by default.
- Void Barrier UI – On by default.
Modified the hero-specific choice:
- Annihilation Cancel Enter choices modified from Capability 1/Capability 3 to Capability 1/Capability 3/Off.
Reinhardt
Added the hero-specific choice:
- Cost Cancel Enter – Capability 1 by default, with Main Hearth, Secondary Hearth, or All as further choices obtainable.
Roadhog
Entire Hog
- Entire Hog can now be fired with Secondary Hearth.
Added the hero-specific choices:
- Relative Intention Sensitivity Throughout Entire Hog – 100% by default.
- Relative Gyro Intention Sensitivity Throughout Entire Hog – 100% by default (Solely obtainable on gyro-supported platforms).
Sigma
Added the hero-specific choices:
- Experimental Barrier UI – On by default.
- Cover Gravitic Flux Timer – Off by default.
- Gravitic Flux Affirmation Enter – Main Hearth by default.
Winston
Primal Rage
- Primal Rage melee assaults can now be fired with Secondary Hearth and Fast Melee together with Main Hearth.
Added the hero-specific choices:
- Relative Intention Sensitivity Throughout Primal Rage – 100% by default.
- Relative Gyro Intention Sensitivity Throughout Primal Rage – 100% by default (Solely obtainable on gyro-supported platforms).
Wrecking Ball
Added the hero-specific choices:
- Cover Adaptive Shields Timer – Off by default.
- Adaptive Shields UI – On by default.
- Piledriver UI – On by default.
DAMAGE
Echo
Added the hero-specific choices:
- Toggle Glide – Off by default.
- Secondary Hearth Prompts Glide on Gamepad – On by default.
Genji
Dragonblade:
- Dragonblade melee assaults can now be fired with Secondary Hearth and Fast Melee together with Main Hearth.
Added the hero-specific choices:
- Cover Dragonblade Timer – Off by default.
- Relative Intention Sensitivity Throughout Dragonblade – 100% by default.
- Relative Gyro Intention Sensitivity Throughout Dragonblade – 100% by default (Solely obtainable on gyro-supported platforms).
Hanzo
Added the hero-specific choice:
- Toggle Main Hearth – Off by default.
Mei
Added the hero-specific choice:
- Cryo-freeze Cancel Enter – All by default.
Pharah
- Added the hero-specific choices:
- Relative Intention Sensitivity Throughout Rocket Barrage – 100% by default.
- Relative Gyro Intention Sensitivity Throughout Rocket Barrage – 100% by default (solely obtainable on gyro-supported platforms).
Reaper
Added the hero-specific choice:
- Wraith Type Cancel Enter – All by default.
Soldier: 76
- Added the hero-specific choices:
- Relative Intention Sensitivity Throughout Tactical Visor – 100% by default.
- Relative Gyro Intention Sensitivity Throughout Tactical Visor – 100% by default (Solely obtainable on gyro-supported platforms).
Torbjörn
Molten Core:
- Molten Core can now be fired with Secondary Hearth together with Main Hearth.
Added the hero-specific choices:
- Relative Intention Sensitivity Throughout Molten Core – 100% by default.
- Relative Gyro Intention Sensitivity Throughout Molten Core – 100% by default (Solely obtainable on gyro-supported platforms).
SUPPORT
Lifeweaver
Added the hero-specific choices:
- Tree of Life Cancel Enter – Capability 3 by default.
Lúcio
Added the hero-specific choice:
- Toggle Wall Experience – Off by default.
Mercy
Added the hero-specific choices:
- Toggle Angelic Descent – Off by default.
- Secondary Hearth Prompts Angelic Descent on Gamepad – On by default.
Moira
Added the hero-specific choices:
- Swap Biotic Orb Heal and Injury inputs – Off by default.
- Cover Coalescence Timer – Off by default.
- Relative Intention Sensitivity Throughout Coalescence – 100% by default.
- Relative Gyro Intention Sensitivity Throughout Coalescence – 100% by default (Solely obtainable on gyro-supported platforms).
Zenyatta
Added the hero-specific choice:
- Toggle Secondary Hearth – Off by default.
MAP UPDATES
ROUTE 66 DESIGN CHANGES
There are actually further locations for the attacking crew to take cowl round their preliminary spawn. The doorways on the primary checkpoint will now solely shut one of many two doorways after the payload passes by giving attackers extra choices to work via the tough choke factors. There may even be fewer locations to take cowl within the later components of the map.
LIGHTING FOR SEASON 7
Push
- New Queen Avenue – Morning
- Colosseo – Night
- Esperança – Morning
Hybrid
- Blizzard World – Evening
- Eichenwalde – Morning
- Hollywood – Morning
- King’s Row – Evening
- Midtown – Evening (New)
- Numbani – Morning
- Paraíso – Night
Escort
- Dorado – Night
- Havana – Morning
- Watchpoint: Gibraltar – Morning
- Junkertown – Morning
- Circuit royal – Morning
- Rialto – Night
- Route 66 – Overcast (New)
- Shambali Monastery – Evening
Management
- Antarctic Peninsula – Evening
- Busan – Morning
- Ilios – Night
- Lijiang Tower – Daybreak
- Nepal – Morning
- Oasis – Morning
- Samoa – Morning (New Map)
Flashpoint
- New Junk Metropolis – Morning
- Suravasa – Morning
BUG FIXES
GENERAL
- Fastened a bug the place some gamers have been unable to seize Performs of the Recreation utilizing the in-game seize system.
- Fastened a problem with the ‘Random’ choice for Victory Poses and Spotlight Intros not saving.
- Fastened a bug that would end in Assist Heroes dropping the flexibility to see allied well being bars in Management matches.
- Fastened a problem with the digital camera breaking throughout Performs of the Recreation if the participant used a Memento throughout the play.
MAPS
Watchpoint: Gibraltar
- Fastened a problem with the end-of-game line-up digital camera clipping into the surroundings.
Junkertown
- Fastened an space of the map that allowed turrets to be positioned contained in the surroundings.
New Junk Metropolis
- Fastened some areas of the map that brought about gamers to get caught.
- Fastened lighting in some areas across the map.
- Fastened areas of the map that had gaps in its collision.
Rialto
- Fastened an space close to the boat docks that would end in gamers changing into caught.
Suravasa
- Fastened lighting in a number of areas on the map.
- Fastened some collision on the map that would trigger some odd interactions with sure final skills.
STORY MISSIONS
Toronto Mission
- Fastened just a few areas on the map that would lure Tracer.
HEROES
Cassidy
- Fastened a bug that brought about Magnetic Grenade to not detach from eradicated targets.
Illari
- Fastened a problem that prevented the Good Placement achievement from finishing in some circumstances.
- Fastened an interplay with Therapeutic Pylon and Lifeweaver’s Tree of Life, the pylon ought to now cross via the tree’s cover.
- Fastened a problem with Captive Solar that resulted within the regular major fireplace getting used if fired on the finish of the last word length.
- Fastened a bug with Illari’s secondary fireplace that would trigger efficiency points.
Kiriko
- Fastened an interplay that prevented the ‘Debuffs Cleansed’ emblem from counting Captive Solar results cleansed with Kiriko’s Safety Suzu.
- Fastened a problem that allowed Kiriko to teleport exterior of the playable area.
Lifeweaver
- Fastened a problem the place Lifeweaver would name out an enemy Petal Platform as his personal when pinging.
Mei
- Fastened a bug that prevented injury from Mei’s alternate fireplace from being counted towards the progress of the ‘Weapon Injury’ emblem
igma
- Fastened a problem with Kinetic Grasp that prevented the next skills from being transformed into overhealth: Ramattra’s Ravenous Vortex, Mei’s Blizzard, Sojourn’s Disruptor Shot.
Symmetra
- Fastened Symmetra’s footsteps failing to play whereas crouched.
[Source – Overwatch 2 Update 3.63 Patch Notes]