The Final Of Us—a zombie apocalypse sport, you may need heard of it—was lastly launched on PC this week. That’s excellent news for anybody who hasn’t managed to play it over its previous three releases on numerous PlayStation consoles, however the unhealthy information is that, at launch at the very least, the sport isn’t at its greatest.
At time of posting the sport solely has a 33% constructive score on Steam, a determine and timeframe that has little to do with the standard of the sport itself, and all the things to do with the situation it has launched in. Participant’s complaints are many, however they boil down to some widespread points like:
Freezes: The sport is locking up at every kind of random locations, typically by itself, typically taking Steam (or the entire PC) with it.
CTD: The sport is consistently crashing to the desktop for a lot of customers.
Efficiency: Gamers are complaining that the sport locations far an excessive amount of pressure on the CPU moderately than the GPU, and that because of this efficiency is nowhere close to as easy accurately relative to their techniques.
G/O Media could get a fee
Mouse stutter: Now this one is humorous. Apparently utilizing the keyboard + mouse ends in stutters. Utilizing a gamepad removes this. So there’s a control-based efficiency hit? Wild (this was additionally reportedly a problem with the Uncharted ports as properly).
A few of my favorite Steam opinions embody:
Wow this runs like crap
The one worst PC port I’ve ever seen. Waited 10 years for the sport, avoiding any and all walkthrough movies, opinions, spoilers and and so forth. and this disgusting excuse of a port ruined each single ounce of pleasure I had for the sport. Constructing shaders for nearly 2 hours now, crashes in predominant menu whereas constructing shaders each 5 or so minutes.
Horrible optimization. Sport takes greater than 8 gigs of VRAM on medium settings, 100% CPU utilization in menu. And the temps are actually excessive too. In all probability going to refund quickly.
Pre-purchased & pre-loaded. Launched it as quickly because it was prepared. Went to the setings. Seems this sport is consuming up almost 10GB of VRAM at 1440p max settings (sport defaulted the settings to most). I’m working a RTX 3080 Ti with 12GB VRAM, thoughts you. By no means might get previous the menu display which all the time crashes when the sport shows a notification on the backside proper nook that reads ‘BUILDING SHADERS’.
When you’d count on these things will likely be mounted (or at the very least improved) within the months to come back, it’s beginning to develop into a disappointing sample that lots of Sony’s huge PlayStation ports are hitting with efficiency issues on PC. Horizon was a multitude, Uncharted suffered from many of those similar issues and now this. Certain, there’s encouragement to be discovered there too—Horizon overcame its early struggles to be a rattling effective expertise on the PC—however these unhealthy first impressions aren’t serving to anybody.
For what it’s value, Naughty Canine has responded to the problems, saying:
The Final of Us Half I PC gamers: we’ve heard your considerations, and our crew is actively investigating a number of points you’ve reported. We are going to proceed to replace you, however our crew is prioritizing updates and can deal with points in upcoming patches.