Oh boy, I am enjoying Rainbow Six Siege once more. For 4 years I performed nearly day by day, after which I burnt out. I’ve solely picked up the sport a couple of instances since 2021, and phew, issues certain are completely different. Loading up the principle menu felt like going again residence after 4 years of school. The partitions are the identical, however the furnishings’s all new and my previous room is a fitness center.
Sure, issues change in Siege in the identical methods they do in a number of video games—new maps, characters, and balancing tweaks shake up the meta, however the previous few years of updates have demonstrated a formidable willingness from Ubisoft to interrupt its personal guidelines. The eight-year-old FPS has achieved some fairly radical stuff that challenges its traditions and makes Siege extra tactically fascinating.
Here is a giant one: attackers can now repick their operators through the prep section of each spherical, permitting them to find which operators the opposite workforce is enjoying and alter their lineup to counter it. For those who’d requested 2017 me whether or not that was a good suggestion, I would have most likely laughed in your face. That is like if CS:GO let attackers rebuy weapons midway by way of the spherical, or if might swap your total Apex Legends loadout for the ultimate combat. The power favors attackers so closely that many gamers had been understandably nervous it’d obliterate steadiness and create an setting the place defenders cannot do something with out getting countered.
The truth, no less than in my expertise, has been far much less dramatic. For those who’re not within the prime 10% of Siege gamers, attacking has at all times been more durable than defending. Most Siege gamers match up with randoms who do not talk, making it practically not possible to coordinate operator picks to suit the state of affairs. Attacker repick provides particular person gamers extra company on the workforce to determine a necessity for the spherical (like a tough breacher, or an EMP-haver) and make the change.
The entire operator decide section simply makes extra sense now, too. The previous means of guessing how the defenders had been going to play and hoping you had been proper wasn’t intuitive. Defenders, who cannot repick, nonetheless must play a guessing recreation with attackers, however Ubi has damaged different unwritten guidelines to favor them. Again in my day, it was understood that defenders get SMGs and shotguns whereas attackers get the extra {powerful} assault rifles and LMGs—lest steadiness be damaged by a defender having a long-range gun.
That did not actually occur both. Siege experimented with an LMG on protection means again in 2018, and has solely gotten looser with weapon restrictions since then. Laser gate defender Aruni can use a DMR and Thunderbird has a straight-up assault rifle. Siege nonetheless does battle with balancing firepower with defenders, however Ubi has step by step found that it has much less to do with the weapons, and extra to do with scopes: give even probably the most ineffective defender a gun with magnification, and gamers will flip them right into a formidable spawn peeker (taking a look at you, Warden).
Laborious classes
One other change I by no means anticipated to see could be very small, however vastly significant. Ubi determined to nerf Siege’s most distinct characteristic, its destruction, for the sake of steadiness. Just a few years in the past, there was uptick in defenders making extraordinarily small bullet holes in partitions in order that they may simply barely see by way of, spot the vaguest trace of an enemy on the opposite facet, and rating simple kills. Some gamers argued the technique was too simply abused, others stated it was a intelligent use of destruction.
Y6S2 brings a number of modifications to Rainbow Six Siege together with:Particular person bullet holes now not have a line of sight 🔍Which change are you most excited for? pic.twitter.com/1wlPI99HO6June 1, 2021
Ubi in the end sided with the “overpowered” camp, and solved the problem with an nearly invisible patch—now bullet holes as much as a sure smallness have an opaque display screen inside them you can solely discover for those who’re actually on the lookout for it.
Just a few different new issues I wasn’t anticipating to love a lot going again to Siege:
- Laborious breach secondary gadget: You now not have to select a devoted exhausting breacher to do some exhausting breaching.
- EMP secondary gadget: An affect grenade that disables devices in a small radius. Lastly, Thatcher is not an insta-lock on assault.
- Statement blocker: A lightweight projector that blocks imaginative and prescient just for drones and cameras, good towards a workforce that is utilizing their drones nicely.
- Gonne-6: An “Ash-in-a-can” launcher that replaces your pistol, however can destroy bulletproof devices
- Fuze: His explosive pucks can now pierce proper by way of bolstered partitions, making him infinitely extra helpful than he was for the primary seven years of Siege
- Attachments: There are extra scope varieties, and selecting a muzzle is now so simple as “do I would like higher recoil, to have a suppressed gun, or do some additional harm.” The previous ones had been complicated and wonkily balanced for years, and now all of them have distinct makes use of.
- Capturing vary: Siege has one now, and it is unbelievable. Experiment with attachments, take a look at gun harm, and compete in intention trials.
Ubi has spent years step by step chipping away at Siege’s tough edges, each technical and in its design, and the work reveals. The brand new scopes, laid again weapon restrictions, and an expanded secondary gadget pool have given Ubisoft extra steadiness knobs to show, and that is led to extra fascinating operators. Again when attackers both had claymores or frags and defenders both had C4s or barbed wire, deciding who received what felt arbitrary.
Within the fashionable period of Siege, it is OK for an operator’s distinctive gadget to be solely generally helpful, as a result of they’ll normally convey a number of secondary utility. Intel-focused attackers like Zero can double as exhausting breachers in a pinch and roamers can watch their very own again with bulletproof cameras. As a byproduct of extra helpful secondary devices, operators who can decide omnipotent C4s and frag grenades have grow to be a extra unique membership, and extra significant because of this.
The way forward for Siege
Not each massive swing connects—I would like a refund on Ubi’s more and more cheesy style in premium cosmetics, the odd map rework that is truly worse than the previous one, and its actually terrible battle go expertise—however a lot of its strikes have come as a response to participant conduct Ubi by no means deliberate for in 2015, and have in the end made Siege extra tactically fascinating and balanced. It is no marvel Siege has grow to be Ubisoft’s most vital recreation.
Look again at a Siege video from only a handful of years in the past (just like the one beneath) and it is unbelievable how unrecognizable it’s. Bear in mind when maps had been so darkish you can disappear right into a darkish nook, shields had been a desync catastrophe, and client-sided particles and ragdolls might get you killed? I can not imagine what we used to place up with.
Ubi is not slowing down, both. One other a kind of “could not imagine it until I noticed it myself” radical modifications is coming subsequent season when “Fast Play 2.0” arrives, a rework of Siege’s informal mode that may pace up the operator decide section, spherical timer, and prep time. Essentially the most controversial side of the brand new Fast Play is pre-setups—to shorten the 45-second prep section, informal maps will now include pre-reinforced wall setups. Ubi says the setups might be helpful and acquainted to common gamers, as they’re primarily based on probably the most statistically-common conduct on protection. Longtime gamers assume the setups will make protection more durable and fewer aggressive.
On the identical time that Ubi is making Fast Play much less aggressive, it is also turning Unranked into basically a Fast Play substitute. Unranked will quickly grow to be “Commonplace.” Ubi is eliminating map and operator bans for Commonplace (good riddance) and shortening time beyond regulation to only one spherical. The consequence, Ubi hopes, might be a brand new and improved “default” mode that takes one of the best of Fast Play and Aggressive into consideration.
Seems like a big gamble, however that is par for the course with Ubi. I used to assume Siege’s greatest days had been behind it, and whereas it is nonetheless buggy and sometimes bewildering, it is in means higher form than after I performed my first 1,500 hours. I want my different favourite shooters confirmed the identical tenacity to evolve, alter, or simply straight up delete previous concepts within the title of a greater recreation.