Remnant 2’s newest DLC The Woke up King is an efficient time. I just lately blasted by its six-hour lengthy one-shot marketing campaign as a glass cannon Gunslinger/Hunter construct who folded in two the second something a lot as breathed on me.
One boss, nonetheless, would not care a lot to your well being or harm resistance. Bruin, Blade of the King, is a knight whose obsession for impalement offers Jack the Ripper a run for his cash. He additionally has a one-hit KO transfer, a command-grab lunge that leaves you hanging on a pike. See under.
It is fairly tolerable for an on the spot kill transfer, with a really apparent sound cue that tells you when to dodge and a large wind-up. Nonetheless, if you happen to mess up, you are getting spiked. One participant on the sport’s subreddit, nonetheless, was punished with excess of loss of life for his or her crimes.
Vastriva’s teammates handle to slay Bruin whereas the impale animation performs out. A victorious “Quest Full!” seems on the display screen whereas their poor physique hangs limply from their enemy’s pike. After which… nothing. “That is it?” asks their character, whereas bleeding profusely from their intestine. Their summoned minion stares blankly at them, unable—or maybe unwilling—to assist.
Boss killed me proper once I killed them and one way or the other I survived, however this occurred. (Is also a bug report however I could not assist however edit this.) from r/remnantgame
I’ve fought sufficient bosses in Remnant 2 to know that issues that ought to kill you, comparable to harm over time results, get purged as quickly as you cut back a boss to zero well being. Whereas this can be a large high quality of life function that is saved me from a number of shut calls, I think it is backfired right here.
Regardless of the ‘you are useless’ set off is, it appears linked to the top of the animation. Vastriva received grabbed, however the boss died earlier than the code guillotine may fall. They need to be useless, however the recreation is protecting them alive in a suspended state of animation, pure “I Have No Mouth and I Should Scream” nightmare gasoline.
I am positive this’ll be patched out in a future replace, particularly since your first playthrough of The Woke up King is not randomised, so each participant will come up towards Bruin in some unspecified time in the future. Till then, Vastriva shall keep atop a bloody spear to function a grim reminder to glass cannons all over the place: remember your dodge button. Except they restart their recreation, that’s.