REPO is the latest co-op horror sport to tackle Deadly Firm. Each video games pit a crew of gamers towards harmful monsters in complicated maps as they attempt to accumulate as a lot loot as potential, however regardless of this competitors, Deadly Firm’s creator, Zeekerss, solely has useful recommendation for the devs over at Semiwork.
“REPO is enjoyable,” Zeekerss says in a social media put up. “At first, I believed I did not prefer it since I felt so sluggish (and the voice chat vary is simply too small!) However everybody within the group is working collectively to maneuver a grand piano by means of a cramped previous mansion with out scraping it—that’s like probably the most humorous goal for a horror sport.”
REPO is enjoyable. At first I believed I did not prefer it since I felt so sluggish (and voice chat vary is simply too small!) However everybody within the group working collectively to maneuver a grand piano by means of a cramped previous mansion with out scraping it–that is like probably the most humorous goal for a horror sportMarch 15, 2025
Working along with a bunch of mates to attempt to carry awkwardly formed objects round tight corners solely to be met with the dreaded knife toad or that dumb child that will not cease stealing my stuff after which throwing it at my head is completely hilarious. I have been taking part in a ton of REPO with my mates during the last week and the trinket-finding hasn’t worn skinny but.
It is a fairly strong sport already contemplating REPO is at present in early entry, with the devs promising so as to add way more sooner or later like maps and facial expressions. They’ve additionally already dished up a incredible replace which supplies new objects just like the duck barrel that helps gamers entice these pesky geese who simply love getting in my means.
However like most video games in early entry there’s nonetheless a bit little bit of fine-tuning to be performed, one thing that Zeekerss truly suggests: “Voice chat vary wants elevated, and the muffling is an excessive amount of. The degrees with huge open house do not swimsuit the sport’s design very properly (equally to Phasmophobia)—it shines most within the cramped mansion format.”
I personally fairly just like the open areas, I feel they supply a pleasant and well-earned break from all of the wiggly corridors, steep staircases, and cluttered rooms. Clearly it takes the sting off attempting to maneuver giant objects, however I fairly like having a straightforward run every so often.
Though, one criticism that I do agree with is Zeekerss’ feedback on REPO’s monsters. At the moment, it is actually onerous to know when a monster is shut—virtually all of them might be lifeless silent till they’re on prime of you otherwise you spot them. That is okay for some monsters, which simply break objects or are a nuisance, however then you have got an enemy just like the Huntsman who can come out of nowhere to one-shot you.
With this in thoughts, Zeekerss factors out how there must be a greater strategy to distinguish enemies and determine their skills: “There additionally must be an in-game strategy to study how enemies work, however I am positive they’re planning that.”
However these are all my complaints about REPO, at the very least. In any other case, there’s not a lot to fault about this hilarious co-op horror sport, which has shortly develop into my new favorite factor to play with mates.