Talking throughout an interview with VGC, Rise of the Ronin director Fumihiko Yasuda has revealed that he needs developer Staff NINJA‘s subsequent undertaking to attain issues that weren’t potential this time round.
Yasuda-san was joined by producer Yosuke Hayashi within the interview, who famous that Rise of the Ronin, which is the primary open-world sport from Staff NINJA, was made as a way to shift course from what the studio is often recognized for.
Till now, we’ve been creating video games primarily based on Ninjas and Samurais. We needed to create a sport that has a way of freedom in addition to a wealthy story. For this title, we selected the idea of Ronin. We needed gamers to develop into a Ronin, discover an open world and have the ability to have an effect on the story. In fact, we now have established a basis with our motion fight techniques.
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Rise of the Ronin was an enormous problem for us, as a result of it’s one thing we hadn’t executed up till now when it comes to the extent of freedom and the story whereas retaining the motion gameplay. I imagine we had been in a position to realise the idea, and I’m hoping that as gamers get their fingers on the sport, they’ll have the ability to expertise it as we initially envisioned it.
I feel going ahead, our problem is to construct from that and maybe obtain issues we weren’t ready to do that time, and proceed to construct from there.
Rise of the Ronin was launched on March 22, 2024 for PS5, and you’ll learn our full overview right here.
[Source – VGC]