In case you have ever been round Roblox for any prolonged period of time, you’ll already be aware of one of many sport’s platform’s most well-known (or annoying) quirks: that each time a participant dies, there was a infantile “oof” sound that was performed.
Right here it’s for individuals who have by no means heard it:
Earlier immediately, tucked away of the tip of a collection of bulletins about adjustments being made to Roblox’s asset retailer, was a press release from the corporate saying that the well-known sound has now needed to be faraway from Roblox totally, and has already been changed with a brand new “default”.
Associated to sounds, as a result of a licensing concern we now have eliminated the “oof” sound from Roblox and have created a substitute default sound which launches immediately.
If points over this sound impact sound familar, that’s as a result of this isn’t the primary time Roblox has run into issues with its use. The “oof” sound wasn’t made by anybody at Roblox; it was in actual fact made by Tommy Tallarico, previously a online game composer and extra just lately CEO of the doomed Intellivision.
As we defined in 2020, when Tallarico first found Roblox’s use of the impact—initially made for the FPS Messiah, launched in 2000—he got here to an settlement with Roblox the place anybody constructing a Roblox sport expertise must pay $1 (or 100 Robux) to have the ability to use the sound of their creation. Tallarico additionally agreed to “develop different paid sounds for Roblox”.
Clearly one thing has occurred to this association—both it expired or there was a disagreement, we’ve contacted Roblox for extra data—however regardless of the purpose for the sound’s elimination, it’s a tragic day for long-time Roblox followers, who should bid farewell to a sound so synonymous with the sport you possibly can hear it on playgrounds around the globe.