Following the large success of Warhammer 40,000: House Marine 2’s launch, developer Saber Interactive is already speaking about how it is going to proceed Titus’ story from right here—and its long-term dedication to the collection.
In an interview with IGN, the corporate’s chief artistic officer Tim Willits (previously of Id Software program) revealed that sport director Dmitry Grigorenko “has proposed some story concepts that might both be DLC or a sequel”. Nothing’s set in stone, but—”We’re actually simply catching our breath,” says Willits—however after promoting two million copies and counting, and hitting over 200,000 concurrent gamers on launch, the crew is hoping to decide to the collection long-term.
“I can confidently say that we’ll not disappoint our Warhammer followers sooner or later,” says Willits. “It is too huge of successful! I do know that is an apparent factor to say, however hopefully we’ll be engaged on House Marine content material for a very long time.”
Remaining say on House Marine’s future lies, in fact, with Video games Workshop, in addition to writer Focus Residence Interactive—however I feel it is honest to say each corporations like cash, so a continued partnership appears possible within the face of such outcomes.
It is a huge second for a comparatively small developer like Saber Interactive. Having such an enormous hit on its palms “adjustments every little thing” and permits the studio to “dream greater”—in different phrases, making extra formidable, greater price range video games.
“When you might have an enormous hit and you’ve got that web [sic] sort of reputation, there’s extra ardour and there is extra accountability for the standard that you just do,” says Willits. “And also you take a look at your self by means of a distinct lens. And generally that success lens is usually a little harmful as a result of then you definately get so paranoid about ensuring every little thing is nice that you just overstress about issues, nevertheless it’s that success lens that actually drives wonderful video games into the long run. So I do consider that by means of the success lens that we’ve, we’ll simply make much better merchandise sooner or later.”
Within the meantime, the sport already has a strong post-launch roadmap for its co-op Operations and PvP Everlasting Struggle modes. Willits cites that strategy as one of many “key causes” for the success of the studio’s earlier co-op shooter World Struggle Z—5 years on from launch, that sport’s nonetheless receiving new updates, so House Marine 2 might properly have a really lengthy tail on it to come back.
Although I’ve blended emotions about House Marine 2 myself (and have not been impressed by some fairly drained rhetoric seeming to come back from Saber Interactive’s CEO not too long ago), I am actually nonetheless to see extra from the collection. It is great to see Warhammer get to be this huge and thrilling in videogames, and as I famous in my overview, though I discovered House Marine 2’s motion messy, its depiction of the 40k universe is brilliantly spectacular. Saber’s ardour for the setting shone by means of clearly, and I cherished seeing it rendered in such visible splendor.
I might be stunned as properly if this does not get different publishers taking Warhammer somewhat extra critically than maybe they’ve previously. House Marine 2 has confirmed which you can have critical mainstream success with the franchise—it may be extra than simply the house of area of interest technique video games. Let’s hope this can be a shot within the arm not only for Saber Interactive, however for Video games Workshop videogames on the whole. Who would not like to see extra expansive and bold experiences within the worlds of Warhammer sooner or later?