The beforehand Xbox and PC-exclusive pirate recreation Sea of Thieves involves PlayStation 5 on the finish of April. Apparently, the PS5 model will characteristic one factor that the Xbox releases can’t. In line with developer Uncommon, the sport’s PS5 port will make the most of the DualSense controller’s haptic suggestions.
Uncommon is including DualSense help to Sea of Thieves
“[We’re giving] completely different identities to completely different objects,” Sea of Thieves director Mike Chapman instructed GameSpot.
Sadly, he didn’t present particular examples of how the sport will make the most of the DualSense’s distinctive options. The interviewer additionally got here away with the impression that these options had been nonetheless works in progress. Nevertheless, it’s clear Uncommon is attempting to make the most of a singular alternative that bringing Sea of Thieves to PS5 presents.
Whereas controllers have featured some extent of haptic suggestions for many years, the PS5’s DualSense controller has some distinctive options. These embrace drive suggestions from the controller’s adaptive triggers. In the meantime, the voice coil actuators within the palm grips permit for a broader vary of bodily suggestions than typical controller rumble. It’s straightforward to see how these options might add to the immersion of a swashbuckling journey like Sea of Thieves.
Launched for PC and Xbox One in 2018, Uncommon’s recreation is one in every of a number of first-party Xbox video games going multiplatform. The sport’s timing additionally isn’t unhealthy. Ubisoft’s pirate MMO Cranium and Bones was launched final month to blended evaluations and unimpressed gamers. Whereas a greater model of Cranium and Bones might have been an actual competitor, its disappointing launch may push some gamers into Sea of Thieves’ ready arms.