When Bloober Group was revealed to be the studio that Konami had chosen to work with for a remake of one of the iconic horror video games ever, Silent Hill 2, the response from gamers wasn’t overwhelmingly optimistic.
By the point it was made official in October 2022, the final two video games we’d gotten from the studio didn’t impress general. The 2019 Blair Witch recreation stands at a 69 on Metacritic, whereas The Medium sits only some factors increased at 71. Neither recreation instilled confidence that Bloober Group was the studio to remake Silent Hill 2.
Now that we’re really nearing the discharge of the remake, we’re seeing that maybe that pessimism was misplaced, and Bloober Group may very nicely have been the studio with the correct quantity of expertise and reverence to do it proper. Maybe the most important signal of that, much more than the latest gameplay showcase is producer Motoi Okamoto phrases, that Bloober Group have been those combating to maintain issues nearer to the unique.
In a latest interview with Famitsu, Okamoto paints an image of Bloober Group as those who have been persistently combating again with Konami on making adjustments. In the meantime most of the builders on Konami’s facet, together with members of the unique Silent Hill 2 crew, needed to actually shake issues up.
Translated by VGC from the interview, Okamoto stated,
“The Japanese employees, together with Masahiro Ito, the designer who labored on the unique model, and Akira Yamaoka, the sound designer, stated ‘we need to change this half’, whereas however Bloober Group typically replied saying ‘no, we don’t need to change this’!
Typically the opinions clashed, however ultimately I feel we managed to get it proper. I feel you’ll see within the newest trailer that whereas it’s been reborn in a contemporary model, we’ve retained the great qualities of the unique model.”
Okamoto additionally added that the conflict in opinion got here from the unique crew not wanting to only go over work they’d already achieved, and as a substitute desirous to make adjustments.
Bloober however beloved the unique, and felt it was higher to not break what isn’t damaged.
“However ultimately, because of the opinions of Bloober Group, who’re huge followers of the unique, the remake ended up being extremely respectful of the unique recreation. If we had fashioned a improvement crew totally in Japan, it might need turned out to be a very totally different remake.”
In fact we’ve not performed the remake but, we don’t know the way it’s really ended up. However for a sure form of fan, this admittance brings hope it’ll be the remake they’re hoping for.
Supply – [Famitsu via VGC]