An nameless reader quotes a report from Ars Technica: A Sony government confirmed Friday that the PlayStation VR 2 won’t be backward-compatible with video games developed for the unique PlayStation VR. Sid Shuman, senior director of content material communications at Sony Interactive, requested Hideaki Nishino, senior vice chairman of platform expertise at Sony, whether or not video games for the unique PSVR may very well be performed on a PSVR2 equipment on the Official PlayStation Podcast, episode 439 (his reply begins at 29:12). “PSVR video games should not suitable with PSVR2 as a result of PSVR2 is designed to ship a really next-generation VR expertise,” Nishino stated. Nishino listed a number of “rather more superior options” within the VR2, together with new controllers with haptic suggestions, adaptive triggers, superior eye monitoring, and 3D audio. “Meaning creating video games for PSVR2 requires an entire totally different method than the unique PSVR.”
Whereas the reply was emphatic — not suitable — and closed off any hope followers may need harbored, Nishino’s guidelines of recent VR2 options did not clearly clarify why the system could be incapable of operating less-advanced VR1 video games. Think about the Oculus Rift S, which touted a completely totally different eye monitoring system than its predecessor, the unique Oculus Rift. The Rift S maintained compatibility with video games constructed for any Rift system (together with some video games for different headsets). It was a seamless transition for many who upgraded their Rift or purchased into VR at a later stage. It is also a disappointing end result for some nice video games that had been out there solely on PlayStation VR. These embody the unique Mario-caliber Astro Bot, brain-twisting puzzle-game Statik, the VR mode for Resident Evil 7 that by no means noticed launch on some other system, first-party VR unique Blood & Reality, and a VR mode for WipEout that might solely profit from a VR2 headset.