Would you imagine that among the finest Sonic video games in years doesn’t comprise a single blue hedgehog? Lately launched on Steam, Spark The Electrical Jester 3—a mouthful of a title—caps off a trilogy of closely Sonic-inspired platformers by Brazilian solo developer Felipe ‘LakeFeperd’ Daneluz, who first broke into recreation growth making Sonic fangames. Whereas I’ve loved the entire trilogy, Spark 3 is the primary to transcend its inspirations and provides Sega some real competitors.
Very like A Hat In Time and Demon Turf take heavy inspiration from 3D Mario video games whereas doing their very own factor, Spark 3 has its personal really feel whereas being instantly intuitive when you’ve performed 3D Sonic. The primary key distinction is fight. Spark spends most of his time working extraordinarily rapidly and bouncing off smaller enemies, however generally slows down to interact larger foes in some Satan Could Cry-lite fight, build up a combo multiplier that additionally amplifies injury achieved. It’s a good fight engine with a satisfying parry mechanic, however it may well break up the stream of some ranges. There are some vehicular segments and even a large mech battle at one level, however for probably the most half, it is a recreation about extraordinarily quick motion.
Whereas acquainted, the motion has its personal really feel. Whereas the basics are very Sonic-esque (loops, rails to grind, a homing assault that bounces you thru smaller enemies), there’s a constant physics engine at work right here. With the proper mixture of pace boosts and wall-jumps it’s attainable to launch Spark via ranges at preposterous speeds and into areas that look in any other case unreachable. You may make some completely vertigo-inducing leaps, which is a splendidly liberating feeling, and whereas mastering Spark’s expansive moveset (a few of which is unlocked with cash collected in ranges) is mentally demanding, I discovered it very gratifying to exploit each further approach for additional pace, peak and energy in fight. Simply anticipate to make use of virtually each button on the gamepad.
Up And down and throughout
The pursuit of mastery is simply as elementary right here as the enjoyment of working rapidly via Spark’s brightly coloured sci-fi world. For those who simply make a beeline from the primary stage to the top credit, then Spark 3 clocks in at perhaps 5 hours, which isn’t unreasonable for a speed-focused platformer, however you’ll additionally barely have an opportunity to absorb the environments, together with a metropolis underneath martial regulation (that includes crowd-surfing on protestors as a stage gimmick), an orbital platform and a colossal desert mining facility, all of that are scenic in their very own maximalist method. If you wish to see all the pieces it has to supply and discover these environments, you’ll simply double or triple that determine as a result of how cleverly most of its phases have been constructed for replayability.
Whereas there are a handful of ranges which are simply straight point-to-point sprints, the vast majority of Spark 3’s phases have a number of, mutually unique victory circumstances, awarding medals for pace, exploration or scoring via fight and gathering bonus objects. ‘Diamond’ rankings (particularly within the pace class) typically require sneaky shortcuts and mastery of motion physics, making a dash to the top exhilarating and surprisingly technical, however it’s the exploration that units the extent design aside for me.
Areas off within the far distance that seem to simply be bits of backdrop are sometimes alternate paths, crammed with fights, surprises and hidden exploration medals. Whereas a primary run via a stage might really feel like your complete expertise was on rails, replay reveals that it’s attainable to leap off the tracks and run wild everytime you see match, and also you’ll most likely discover one thing attention-grabbing within the course of. It’ll take 4 or 5 runs via many ranges earlier than their full scope turns into clear. That may take some time too: the final couple ranges particularly are staggering sci-fi megastructures that take an age to traverse, even at blistering speeds.
The sheer scale and number of the degrees makes it all of the extra spectacular that this was a mostly-solo challenge. Except for the soundtrack (which is persistently nice, though not my favourite within the sequence) and some artwork property, it is a one-man present, and but it places the virtually purely linear design of a lot of Sonic’s larger outings (together with Colours, Forces and Generations) to disgrace.
The last word life type?
Being a small indie manufacturing, there are some tough edges to Spark 3. Largely minor bugs and typos, however there are some irritations like graphics choices that don’t save correctly on the time of writing. That one’s a selected disgrace as a result of it seems shockingly good on most settings, particularly when you may see all the best way throughout miles of unbroken stage. Most points have been acknowledged and can possible be patched, however the draw back of a one-man studio is that such issues can take some time.
Spark 3’s story is completely skippable when you simply need to go quick, however for higher or worse it’s a wild experience. It solely is smart when you’ve performed the entire trilogy, however I can solely describe Spark 3’s last hour as Sonic filtered via Dragon Ball Z by means of Yoko Taro. I may criticize, however I’m nonetheless in awe on the audacity of its plot twists.
Whereas I’ve seen the credit roll on Spark 3, I’ve barely explored lots of the ranges, and a few post-game unlocks have opened up much more choices for optimizing speedrun routes, though there doesn’t appear to be a lot extrinsic reward for mastery. A number of the high leaderboard occasions appear virtually inconceivable, proving that there’s lots extra for me to be taught. If I let the speedrunning bug chew, I can see myself shedding an awesome many hours right here. For those who’ve gotta go quick, on the very least take Spark 3’s hefty demo a spin.