Any of the Particular Anime Protection traits are good to have! However what do they do? On this information, I’m going over what every trait provides to a unit and the way uncommon each is.
Give your finest Particular Anime Protection unit a trait now! For extra content material on the tower protection sport, have a learn of our Particular Anime Protection Tier Checklist, and for some free gems, our Particular Anime Protection Codes information.
Particular Anime Protection Traits
Traits are assigned to a unit of alternative when rolling. A unit can solely have 1 trait at a time, so if you wish to change their present one, it’s a must to reroll with a singular Magic Token.
Tips on how to Get Traits
To acquire a trait to your unit, search for the NPC with Traits above his head – he stands by the Story Mode entrance! Choose a unit and click on the orange ‘Reroll’ button to make use of a Magic Token. All traits have a drop fee likelihood, so that you by no means know which one your unit will get.
All Traits
Listed here are all the traits that you’ve the possibility to acquire!
- Sturdy I
- 29.50% drop fee likelihood
- Unit’s injury will increase by 5%
- Nimble I
- 24.75% drop fee likelihood
- Unit’s cooldowns lower by 5%
- Vary I
- 24.75% drop fee likelihood
- Unit’s vary will increase by 5%
- Sturdy II
- 29.50% drop fee likelihood
- Unit’s injury will increase by 10%
- Nimble II
- 24.75% drop fee likelihood
- Unit’s cooldowns lower by 10%
- Vary II
- 24.75% drop fee likelihood
- Unit’s vary will increase by 10%
- Sturdy III
- 29.50% drop fee likelihood
- Unit’s injury will increase by 15%
- Nimble III
- 24.75% drop fee likelihood
- Unit’s cooldowns lower by 15%
- Vary III
- 24.75% drop fee likelihood
- Unit’s vary will increase by 15%
- Expertion
- 9.99% drop fee likelihood
- Unit’s gained EXP will increase by 20%
- Godspeed
- 1% drop fee likelihood
- Unit’s cooldowns lower by 25%
- Killer
- 0.7% drop fee likelihood
- Injury dealt to bosses will increase by 25%
- Vary will increase by 5%
- General injury will increase by 10%
- Warrior
- 0.5% drop fee likelihood
- Vary will increase by 10%
- Cooldowns lower by 15%
- Injury will increase by 25%
- Berserker
- 0.5% drop fee likelihood
- Cooldowns lower by 15%
- Injury dealt to bosses will increase by 25%
- General injury will increase by 20%
- Wealthy
- 0.3% drop fee likelihood
- Unit’s injury will increase by 30%
- Cash earned will increase by 25%
- King
- 0.1% drop fee likelihood
- Vary will increase by 10%
- Injury will increase by 250%
- Cooldowns lower by 5%
- Monarch
- 0.05% drop fee likelihood
- Vary will increase by 10%
- Cooldowns lower by 10%
- Injury will increase by 275%
- All items in your get together get a 20% injury increase, a 15% vary increase, and their cooldowns are lowered by 15%