Our STALKER 2 Artifacts Information will inform you how artifacts work, how one can improve your artifact slots, and the place yow will discover extra artifacts.
As you discover the map of STALKER 2, you will sometimes come throughout an artifact. These highly effective objects may give you nice energy so long as you understand how to make use of them properly. Learn on to study all the pieces it is advisable to find out about artifacts!
How STALKER 2 Artifacts Work
STALKER 2 artifacts may give you everlasting, particular buffs. Nevertheless, these buffs typically come at some form of price; for instance, many artifacts will slowly irradiate you over time if you do not have one thing to counter that radiation.
For instance, the Flash artifact has the consequences “Electrical Safety: Weak” and “Radio: Weak.” In case you equip it, you will achieve a small quantity of safety from electrical harm. Nevertheless, additionally, you will slowly take radiation whereas it is outfitted.
Artifacts have to be outfitted in a slot in your armor. Not one of the results will apply once they’re sitting in your stock. Practically all helpful results additionally include the draw back of radiation. Nevertheless, you possibly can counter this radiation by equipping an artifact to counter radiation in your second slot to stability issues out.
You may also counter among the dangerous results by solely sporting an artifact if you want it. For instance, there isn’t any must have the Flash artifact outfitted to forestall electrical harm if there isn’t any threat {of electrical} harm in the mean time. Most artifacts solely weigh round 0.5kg, so you possibly can carry a couple of completely different ones for particular conditions.
There are differing ranges of results from artifacts. Some artifacts have stronger helpful results and, as a consequence, stronger radiation. As you discover the map, you will discover extra highly effective artifacts that can possible exchange those you are utilizing.
Tips on how to Get Artifacts in STALKER 2
There are 4 methods to get Artifacts in STALKER 2:
- Scanning Anomalies: Utilizing your artifact scanner on sure anomalies — a few of which we have marked on the map under — will trigger a random artifact of the identical elemental sort to spawn. These anomalies will be farmed after an indeterminate period of time has handed.
- Looting Static Areas: Not often, some locations on the planet could have an artifact out within the open. These can be picked up by your scanner.
- Buying from Merchants: Sure Merchants (normally bartenders) could have one or two artifacts on the market.
- Mission Rewards: Not often, a mission or facet mission might reward you with an artifact, or yow will discover one alongside the way in which.
Tips on how to Get Extra Artifact Slots on Your Armor
There are two methods to get extra artifact slots in your armor in STALKER 2:
- Improve your armor at a Technician
- Equip a brand new set of armor
Upgrading and repairing armor is kind of costly, so it is best to fastidiously think about whether or not you wish to improve your present armor or get a brand new set of armor altogether.
Tips on how to Use the Artifact Detector
The artifact detector in STALKER 2 will inform you if an artifact is close by, however solely when you might have it out and outfitted. As a basic rule, artifact detectors will beep when an artifact is detected close by and the beeping will improve in frequency as you get nearer to it.
We’ve got discovered three forms of artifact detectors, and every of them behaves otherwise. Here is how they work:
- Echo Detector: Beeps as you get nearer to an artifact. Sooner beeping signifies that you simply’re getting nearer to it. 50-meter vary.
- Hilka Detector: Beeps as you get nearer to an artifact, and sooner beeping signifies that you simply’re getting nearer to it. Features a vary indicator to inform you how far-off you’re from the artifact. Has a 100-meter vary, giving it a bonus over the opposite detectors on this respect.
- Bear Detector: Beeps as you get nearer to an artifact, and sooner beeping signifies that you simply’re getting nearer to it. Features a course indicator that exhibits the place the artifact is and the way shut you’re to it. 50-meter vary.
Tips on how to Get a Higher Artifact Detector
There are 3 ways to get a greater artifact detector:
- Shopping for it from a service provider
- Looting it from sure stashes
- Getting it as a mission reward
You will get a Hilka Detector pretty early by taking up the facet mission “Budmo” on the Slag Heap in Rubbish. You may must steal the Hilka Detector from one of many three stashes that you’re alleged to resupply, although.
The Bear Detector is significantly better, and you may get it with out having to steal from anybody. Progress the story missions till it is advisable to get to Noontide’s base on Midday’s Island and you will meet Professor Lodochka. He’ll have a facet mission for you known as “A Signal of Hope.” Full it, and he’ll provide the Bear Detector as a reward.
STALKER 2 Anomaly Areas Map
This STALKER 2 Anomaly Areas map exhibits all the anomaly places we have confirmed the place you may get an artifact through the use of a scanner. There are additionally a handful of spots the place you may get a assured particular artifact so far as we are able to inform; these are famous on the map as properly.
STALKER 2 Artifacts Listing | The place to Discover Artifacts
Here’s a listing of all the STALKER 2 artifacts we have discovered and the place yow will discover them. All artifacts are randomly acquired on the applicable anomaly sort. A handful of artifacts have static places the place you could possibly get them as a assured drop; these are famous under. (In case you get a special artifact at these places, tell us within the feedback under!)
Battery
- Constructive Results
- Damaging Results
- Rarity
- Anomaly Sort
- Particular Areas
- Acquired from Steward for Buying and selling 3 Anti-Radiation Medication on the primary go to to Midday’s Island
- Discovered south of the Sand Mine to the southeast of Shelter
- Offered by Pythagoras in STC Malachite
Chocolate Bar
- Constructive Results
- Electrical Safety: Weak
- Damaging Results
- Rarity
- Anomaly Sort
- Particular Areas
- Offered by Barkeep in Rostok
Ciliate
- Constructive Results
- Chemical Safety: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Chemical Anomalies
- Particular Areas
- Discovered at an deserted artifact scanner system, on the east facet of the Hydrodynamics Lab in Zaton.
Compass
- Constructive Results
- Bodily Safety: Most
- Damaging Results
- Rarity
- Anomaly Sort
- Particular Areas
Crown
- Constructive Results
- Bodily Safety: Weak
- Endurance: Weak
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Gravitational Anomalies
- Particular Areas
- Discovered at an deserted artifact scanner system, on an island southwest of the Trailer Camp in Swamps.
Crust
- Constructive Results
- Chemical Safety: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Acid Anomalies
- Particular Areas
- Offered by Barkeep in Rostok
Lifeless Sponge
- Constructive Results
- Bleeding Resistance: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Particular Areas
Droplets
- Constructive Results
- Thermal Safety: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Thermal Anomalies
- Particular Areas
The Eye
- Constructive Results
- Thermal Safety: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Thermal Anomalies
- Particular Areas
Flash
- Constructive Results
- Electrical Safety: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Electro Anomalies
- Particular Areas
- Energy Transmission Pylon Stash in Rubbish
- Offered by Hawaiian in Yaniv Station
Flaw
- Constructive Results
- Bleeding Resistance: Weak
- Weight: Weak
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Thermal Anomalies
- Particular Areas
Flytrap
- Constructive Results
- Weight: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Gravitational Anomalies
- Particular Areas
Gravi
- Constructive Results
- Weight: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Gravitational Anomalies
- Particular Areas
Harp
- Constructive Results
- Electrical Safety: Weak
- Bleeding Resistance: Weak
- Damaging Results
- Rarity
- Unusual
- Anomaly Sort
- Particular Areas
- Offered by Pythagoras in STC Malachite
Horn
- Constructive Results
- Chemical Safety: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Particular Areas
Jellyfish
- Constructive Results
- Bodily Safety: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Gravitational Anomalies
- Particular Areas
Kolobok
- Constructive Results
- Chemical Safety: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Chemical Anomalies
- Particular Areas
Lantern
- Constructive Results
- Electrical Safety: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Anomaly Sort
- Electro Anomalies
- Particular Areas
Magma
- Constructive Results
- Thermal Safety: Weak
- Weight: Weak
- Damaging Results
- Radiation: Medium
- Rarity
- Anomaly Sort
- Particular Areas
Mama’s Beads
- Constructive Results
- Bleeding Resistance: Medium
- Damaging Results
- Radiation: Robust
- Rarity
- Anomaly Sort
- Particular Areas
Meat Chunk
- Constructive Results
- Chemical Safety: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Acid Anomalies
- Particular Areas
- Loot off of an enemy on Wild Island
Mica
- Constructive Results
- Radio Safety: Weak
- Damaging Results
- N/A
- Rarity
- Frequent
- Anomaly Sort
- Acid Anomalies
- Particular Areas
- Acid Anomalies
Mould
- Constructive Results
- Chemical Safety: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Acid Anomalies
- Particular Areas
Moonlight
- Constructive Results
- Electrical Safety: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Electro Anomalies
- Particular Areas
- Energy Transmission Pylon Stash in Rubbish
- Within the Chasm in Yantar
- Southeast of the Krug Antenna Complicated
Plasma
- Constructive Results
- Thermal Safety: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Thermal Anomalies
- Particular Areas
Rat King
- Constructive Results
- Electrical Safety: Weak
- Bleeding Resistance: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Electro Anomalies
- Particular Areas
- Mission reward within the Electrical Discipline in Rubbish (Occasion)
Rosin
- Constructive Results
- Endurance: Weak
- Damaging Results
- Rarity
- Frequent
- Anomaly Sort
- Gravitational Anomalies
- Particular Areas
Sapphire
- Constructive Results
- Endurance: Week
- Bleeding Resistance: Weak
- Damaging Results
- Rarity
- Frequent
- Anomaly Sort
- Particular Areas
Shell
- Constructive Results
- Endurance: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Electro Anomalies
- Particular Areas
- Acquired from Steward for Buying and selling 3 Anti-Radiation Medication on the primary go to to Midday’s Island
Slug
- Constructive Results
- Radio Safety: Weak
- Damaging Results
- Rarity
- Frequent
- Anomaly Sort
- Frequent
- Particular Areas
- Within the Labyrinth as a part of “The Value Goes Up” story mission
- Offered by Bobber at Sevchenko in Zatan.
Soul
- Constructive Results
- Endurance: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Electro Anomalies
- Particular Areas
Sponge
- Constructive Results
- Bleeding Resistance: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Thermal Anomalies
- Particular Areas
Spring
- Constructive Results
- Weight: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Gravitational Anomalies
- Particular Areas
Starfish
- Constructive Results
- Endurance: Medium
- Bleeding Resistance: Medium
- Damaging Results
- Radiation: Robust
- Rarity
- Uncommon
- Anomaly Sort
- Electro Anomalies
- Particular Areas
Stone Blood
- Constructive Results
- Weight: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Gravitational Anomalies
- Particular Areas
Stone Coronary heart
- Constructive Results
- Weight: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Gravitational Anomalies
- Particular Areas
Thorn
- Constructive Results
- Radio Safety: Weak
- Damaging Results
- Rarity
- Frequent
- Anomaly Sort
- Acid Anomalies
- Particular Areas
- Offered by Barkeep in Rostok
Thunderberry
- Constructive Results
- Endurance: Most
- Damaging Results
- Radiation: Most
- Rarity
- Legendary
- Anomaly Sort
- Electro Anomalies
- Particular Areas
Vacationer’s Breakfast
- Constructive Results
- Chemical Safety: Medium
- Damaging Results
- Radiation: Medium
- Rarity
- Unusual
- Anomaly Sort
- Chemical Anomalies
- Particular Areas
Urchin
- Constructive Results
- Radio Safety: Medium
- Damaging Results
- Rarity
- Unusual
- Anomaly Sort
- Particular Areas
Bizarre Ball
- Constructive Results
- Reduces Bullet Harm When Standing Nonetheless
- Damaging Results
- Rarity
- Legendary
- Anomaly Sort
- Particular Areas
- Close to the Bulba Anomaly within the Lesser Zone
Wrenched
- Constructive Results
- Bodily Safety: Weak
- Damaging Results
- Radiation: Weak
- Rarity
- Frequent
- Anomaly Sort
- Gravitational Anomalies
- Particular Areas
That is the top of our STALKER 2 Artifacts Information. Have a gander at our different guides under!