This information will present you the STALKER 2 map, notable factors of curiosity, and element the place you could find bases within the areas of the world.
As soon as you’ve got grasped the fundamentals of STALKER 2, you will wish to begin heading out into the world and exploring the Zone. Sadly, it may be troublesome to search out the place factors of curiosity are positioned or the place bases are. Learn on to see the map and the place you could find bases!
STALKER 2 Map
This STALKER 2 map exhibits the places of factors of curiosity, anomalies, and bases (primarily, cities). We’ll replace this as we discover extra of the zone. For the second, we’re solely highlighting bases (cities) and essential factors of curiosity.
Bases (cities) with entry to a personal field, mattress, and so forth. are highlighted in yellow on the above map. Observe that some bases could not have all facilities. Moreover, some bases will change or disappear outright as you progress via the principle story missions; you could find out particulars about every base beneath.
It is essential to notice that the factors of curiosity marked on the map aren’t the one locations the place you could find enemies or loot. There are various smaller buildings or caves the place you could find occasions, loot, and/or enemies. Thorough exploration may be rewarding so long as you are cautious!
Find out how to Quick Journey in STALKER 2
You possibly can fast-travel in STALKER 2 by heading to the closest main base and talking with a “Information” NPC; these NPCs are marked on the map by a goal image. A Information will cost you some coupons to take you to your vacation spot; you will often arrive standing subsequent to the information for that base.
Guides seem to cost you differing quantities of cash relying in your repute with a faction; their providers may be free in case you’re in good standing or they will value you many thousand coupons for one journey if a faction hates you.
Sadly, Guides can solely take you from one base to a different base. You aren’t in a position to quick journey to or from particular factors of curiosity on the map. Bases are highlighted on our map above with yellow icons.
Notable STALKER 2 Map Areas
Listed below are the notable STALKER 2 map places that we have discovered up to now; every area’s location is included in parenthesis, and the entire below-listed areas are labeled on our map above.
Bulba (Lesser Zone)
The Bulba anomaly is a floating orb of water that may pull you in and kill you in case you get too near it. It’s residence to the Legendary “Bizarre Ball” artifact.
Cement Manufacturing facility (Cement Manufacturing facility)
The Cement Manufacturing facility is the principle base of the Obligation faction. It serves as a defensive bastion towards any attainable incursions from the Cooling Towers area. This base has the entire facilities you will want, though it has a considerably restricted number of weaponry and armor.
Chemical Plant (Chemical Plant)
The Chemical Plant is the principle base for the Ward faction. You will not be capable to enter it in case you are not within the good graces of the Ward faction.
Clear Sky Base (Swamps)
Clear Sky Base is a location that you will go to throughout the principle story mission Advert Astra per Aspera. This space (and the Swamps area basically) is extremely harmful and you need to keep away from going right here till it’s essential to.
Jap Checkpoint (Lesser Zone)
The Jap Checkpoint results in the Wild Island and Cordon areas. It’s blocked in the beginning of the sport and you will not be capable to get via it till you progress the principle story and get entry to different areas of the Zone.
Enerhetyk Palace of Tradition (Prypiat)
The Enerhetyk Palace of Tradition is the one actually protected location inside Prypiat and serves as the ultimate base within the endgame of the story. You may have to assist defend it from a large Monolith assault once you first go to it.
Hearth Whirl (Cooling Towers)
The Hearth Whirl is a large anomaly occupying one of many cooling towers of the previous Chornobyl Nuclear Energy Plant.
Icarus (Zaton)
Icarus is a small Ward base. You won’t be able to enter it and not using a Ward Badge or in any other case being allied to the Ward faction. It doesn’t have a lot in the way in which of facilities and is extra akin to a small outpost.
Mist (Duga)
The Mist is an anomaly that encompasses a small bubble of area surrounding a ruined residence; a useless physique and a Bloodsucker may be discovered inside. Going out and in of the Mist seems to alter the state of the home and may respawn the Bloodsucker.
Northern Checkpoint (Lesser Zone)
The Northern Checkpoint results in the Rubbish area. You will not be capable to cross via it till you full the principle story quests within the Lesser Zone.
Pile Driver (Pink Forest)
The Pile Driver is the house of a lone service provider by the identify of Arkhyp Lichen. It serves as a quick resting cease in-between Yaniv Station and Rostok.
Pontoon Bridge (Lesser Zone)
The Pontoon Bridge heads west to the Chemical Plant area. You will not be capable to cross it till you full the principle story quests within the first area. After you acquire the flexibility to go away the Lesser Zone, you possibly can expertise a brief occasion right here with an unlucky soldier.
The Poppy Subject Anomaly (Lesser Zone)
The Poppy Subject anomaly quickly drains the power of anybody who enters it. You may must enter it as a part of The Poppy Subject aspect mission; in any other case, you do not wish to waste your time exploring this space.
Quiet’s Camp (Wild Island)
Quiet’s Camp is south of Shelter, the bottom occupied by the previous Monolith members referred to as Midday. It’s occupied by a person named Quiet, a defecting member of Midday who acts as a dealer.
Sadly, Quiet’s Camp shall be deserted after the Monolith faction reemerges; make certain to finish his aspect mission A Mild within the Finish of the Tunnel earlier than you full the principle story missions at SIRCAA!
Rookie Village (Cordon)
The Rookie Village is a small base full of newer Stalkers. The encircling space has fairly a couple of bandits who’re all too keen to prey on them, so discover the encompassing areas fastidiously.
Sadly, Rookie Village seems to be deserted at a later level within the story. Be certain to finish any aspect missions involving the area comparable to “A Mild within the Finish of the Tunnel.”
Rostok (Rostok)
Rostok is a well-equipped base within the Rostok area with 2 bars, a number of merchants, and some alternatives for attention-grabbing aspect missions. That is additionally the place you will discover the Area.
Solely a handful of buildings inside this complicated are as protected as every other base; don’t assume that this whole industrial complicated is with out enemies. Maintain your guard up in case you’re not in or close to one of many occupied buildings!
Shelter (Wild Island)
Shelter is the principle base of Midday, a faction of ex-Monolith members. You won’t be able to enter it till you full a selected quest. Shelter doesn’t have anybody keen to promote you tools; you will have to move south to Quiet’s Camp to purchase gadgets. Shelter has a aspect quest the place you will get among the finest artifact detectors within the recreation.
The Shelter base shall be deserted after you full the principle story missions on the SIRCAA Essential Constructing; ensure you full any aspect missions within the space earlier than you proceed along with your aims at SIRCAA.
Shevchenko (Zaton)
Shevchenko is residence to the previous occupants of Sultansk. Whereas it has a dealer, it lacks lots of the facilities that you just’d usually discover in a base. This base shall be deserted after you full the “Three Kings” aspect mission, so ensure you full any aspect quests right here first!
SIRCAA Exterior Checkpoint (Zaton)
The SIRCAA Exterior Checkpoint leads right into a restricted space that you just will not be capable to get into till you get to the principle story mission Excessive Simplicity.
SIRCAA Essential Constructing (SIRCAA)
The SIRCAA Essential Constructing is the brand new residence of the Monolith and is the central location from which Dr. Dalin is conducting his experiments on The Zone. There are minimal facilities right here, and you will finally have to flee this facility after the Monolith faction reemerges.
Slag Heap (Rubbish)
Slag Heap is the principle base within the Rubbish area. It’s surrounded by massive, irradiated areas that may shortly kill you in case you’re not cautious. It is best to at all times concentrate when making an attempt to take a shortcut via the grass or woods right here.
STC Malachite (Malachite)
STC Malachite is the principle base of the Malachite faction. You may must get your arms on a Malachite Go with the intention to get into this location. When you get entry, you can begin the Black Sheep aspect mission and earn some Coupons by exploring essential places within the surrounding space.
As you progress within the story, STC Malachite will finally be raided by the Ward and brought over by them. In the event you’re not aligned with the Ward faction, you will have a tough time coming into this base; ensure you full any aspect missions centering on this location earlier than you attain that time!
Sultansk (Zaton)
Sultansk is the principle base within the Zaton area. It’s presently managed by a person referred to as the Sultan who sells lackluster safety providers to the Stalkers within the area. It’s the solely totally geared up base in the whole southeastern space; maintain this in thoughts once you’re exploring Zaton, SIRCAA, and the Swamps.
Symbiont (Pink Forest)
Symbiont is a particular location within the Pink Forest that seems to be a confluence of a number of anomalies. Consequently, you possibly can probably get a variety of artifacts. It is price it to cease by right here each once in a while to seek for one thing new.
You possibly can probably shift via totally different artifact choices by saving your recreation from roughly 100 meters away from the middle, loading your recreation, and approaching this space along with your scanner out.
Twister (Yaniv)
The Twister is strictly what it says on the tin: a large, neverending twister that causes destruction to something in its means, together with you. It serves as a barrier for folks making an attempt to enter Prypiat, together with a tunnel filled with anomalies.
Wandering Lights (Zaton)
The Wandering Lights is an anomaly that exudes a robust Psi affect; count on fixed hallucinations in case you go into this space with out enough Psi resistance.
Water Tower (Lesser Zone)
The Water Tower is a location that you will go to throughout a aspect quest in the beginning of the sport. You’ll find a novel AKM-74S right here with a completely affixed 4X scope. Take care as there are a number of anomalies within the space across the water tower!
Yaniv Station (Yaniv)
Yaniv Station serves because the gateway to Prypiat; it’s the northernmost city you could entry for the primary half of the principle storyline.
A warning: don’t try to move north into Prypiat; an invulnerable sniper can instakill you in case you attempt to break into the world. There could also be methods to glitch in, but it surely’s higher to attend till you unlock entry to Pripyat via the principle story.
Yaniv Station occurs to be among the finest locations to get weapon attachments for the early and center components of the principle storyline. You’ll find almost any weapon attachment that you just would possibly want right here.
Zalissya (Lesser Zone)
Zalissya is the primary base you will encounter in STALKER 2. That is the place you will head after you’ve got accomplished the tutorial and survived transferring via the Lesser Zone in the beginning of the sport.
You’ll find the entire essential base facilities at Zalissya. That stated, the merchants do not inventory a lot in the way in which of rarer ammo or weapons — you will must journey to different bases to get higher tools.
Zalissya may be destroyed after Monolith is reawakened throughout your time on the SIRCAA Essential Constructing. You probably have any incomplete aspect missions there (such because the Poppy Subject mission), you need to return to Zalissya to finish them earlier than it is too late.
That is the tip of our STALKER 2 Map and Areas Information. Be certain to take a look at our different guides beneath!