Star Wars Jedi: Survivor Recreation Director Stig Asmussen has revealed in an interview with StarWars.com that the upcoming sequel will profit largely from the ability of next-generation consoles, with ray-tracing and ultra-fast load occasions all confirmed for the sport.
As well as, Asmussen revealed that developer Respawn Leisure is trying on the haptic suggestions afforded by the PS5 DualSense controller.
I believe the most important factor is ray tracing, or lighting. That’s permitting us to do real-time lighting, on a regular basis, at a constancy that’s nicely past something that we’ve ever produced earlier than. Because it’s real-time, we get to see the modifications as we tweak the lights — instantly, basically. That signifies that we’ve got extra time to shine, that signifies that we will iterate extra, and we will get higher outcomes that really feel extra filmic.
Past that, we’ve got these blazing quick drives on these consoles which are permitting us to load tons of content material actually rapidly. I’ve all the time labored on streaming video games — video games that don’t have load screens. The truth that these consoles have such quick storage has made it even simpler.
These are in all probability the 2 greatest advantages. PlayStation 5 has some actually attention-grabbing haptics on their controller that we’re digging into, and it’s simply a better course of usually.
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Star Wars Jedi: Survivor is scheduled for launch in 2023 on PS5, PC, and Xbox Sequence X/S.