Steampunk and Soulsborne video games look like a match made in heaven. In the correct palms, one thing with the mystique and aesthetic of BioShock Infinite and the mechanics and sense of marvel of Bloodborne may grow to be a masterpiece.
Sadly, whereas SteelRising might appear like the right recreation for individuals who need simply that, similar to its model protagonist looking for her humanity, should you look too deep into it, you can see a recreation lacking what offers others prefer it the spark of life.
It took me fewer than 16 hours to finish the sport, even after I accomplished a considerable quantity of facet quests. For a recreation within the Soulsborne style — that feels brief. Whereas I’ve nothing in opposition to brief video games — and I embrace a title that is aware of when to finish itself earlier than it will get boring — plenty of my time enjoying SteelRising was backtracking. Backtracking isn’t essentially unhealthy, particularly in a role-playing recreation, nonetheless, many areas look very related. Notably one which had me traversing a dimly lit city referred to as the Tuileries. I strongly advocate enjoying this recreation on a brilliant monitor.
“Attention-grabbing” design decisions
The sport performs just about like a normal Soulsborne title. Nonetheless, there are some questionable design decisions.
You get a grappling hook at a degree within the recreation. It may be used as each a method of reaching greater locations and an assault. It has restricted defensive capabilities, although. Utilizing it as a weapon, drains not solely your stamina however three energy orbs. The nice factor is that these orbs are widespread and might be discovered just about wherever.
Whereas I can see the devs not wanting you to spam a projectile assault, this recreation’s issue feels as if it comes extra from the way it limits you slightly than from a real problem.
The enemy AI also can really feel flat-out non-existent at instances. Typically when two enemies had large hitboxes, if I may get them collectively, they might inadvertently assault and hurt one another a number of instances in an try and hit me.
There have been additionally some visible glitches. Typically once I defeated an enemy, their physique didn’t disappear. The character mannequin would stand there, and I may stroll proper previous them.
There’s nothing a lot new right here
Certainly one of my greatest gripes with the gameplay is that you may solely carry two weapons concurrently. While you push up on the D-pad, you’ll change between one in every of two weapons. To vary one in every of your weapons, you need to pause and change out a weapon in one of many two slots you could have.
I believed {that a} enjoyable manner to enhance upon video games like Darkish Souls, no less than when it comes to fight, could be letting you maintain as many weapons as you possibly can. Nonetheless, since there isn’t any on-line play, and you’ll pause, I don’t see why the builders wanted to restrict you to 2 weapons you possibly can change between in real-time, contemplating that it’s essential pause to swap out a weapon anyway. All that does is drag the fight out longer if it’s essential pause everytime you need to change weapons.
On prime of this, the underside button on the D-pad doesn’t do something. Effectively, it permits you to skim previous notes whereas studying them, but it surely has no use in fight.
Why couldn’t they make it so you may entry a superb number of weapons in actual time? Press up and down on the D-pad to scroll by means of a lot of them.
Additionally, not like in most different Souls video games the place you possibly can inflict huge injury by getting behind an enemy, right here you possibly can carry out stealth assaults, nonetheless, that is the one time you possibly can inflict heavy injury from the again. Throughout a battle you possibly can’t inflict injury from the again. The fight felt like an experimental model of even the earliest Souls video games
The story and characters brighten up the sport
Fortunately, the story is kind of good. For as a lot flack as I give SteelRising for its mechanics, I loved studying about this alternate steampunk Paris within the 18th century because it injects real-life historic figures into its fiction. The characters usually are not as in-depth as you may want, however they do a serviceable job of conveying the plot. Although the story could also be a tad cliche at instances, it did maintain me entertained. As a long-time Souls-like recreation fan, it could be good if the knowledge have been delivered a tad extra organically, it didn’t actually harm the sport, although.
There may be undoubtedly some good ambiance right here. Although the visuals gained’t blow anybody away, the characters and the world have a appeal to them. I loved the clayish-looking character fashions. It felt as if the dev staff took inspiration from video games like Dishonored and located a singular fashion that feels related but distinct from that recreation.
A shift in style may need been useful
I feel the most important drawback with this recreation is its style. I really feel as if if this had been an motion brawler with RPG components as a substitute of a Souls-like title, it may need benefitted drastically. It may have been wonderful if it had been one thing akin to the Yakuza franchise. I might love a recreation much like Yakuza Zero with a steampunk aesthetic.
Whereas I can inform the staff over at Spiders was keen about making an attempt one thing new, ardour isn’t at all times sufficient.
I can’t advocate SteelRising to everybody, particularly die-hard Soulsborne followers who relish in a narrative the place the knowledge isn’t spoon-fed to them. I do, nonetheless, applaud Spiders for making an attempt to tackle the Soulsborne style. I solely want they’d understood that maybe they took on greater than they might chew.
You should buy SteelRising on PSN right here.