The Callisto Protocol developer, Putting Distance Studios, is dealing with a wave of layoffs following the middling reception of its debut Lifeless Area-esque recreation. The layoffs affected 32 staff.
Putting Distance asserted to IGN this was a matter of “strategic adjustments” to raised the studio’s future initiatives. Additionally they declare to have provided significant severance packages and outplacement providers.
The Callisto Protocol failed in quite a lot of methods. Larger-ups snubbed significant contributions after staff left early, the studio supposedly had quite a lot of crunch time, gross sales reportedly didn’t recoup growth prices, and the factor most individuals discovered off-putting — its main efficiency points throughout the board. Even enjoying on PC, folks discovered many, many points that shouldn’t have been in a completed product.
The sport has since been patched, however nobody will neglect the state it launched in. Within the time since launch, the studio has moved on to creating a DLC for the motion horror. It isn’t instantly clear how this impacts its growth.
Putting Distance Studios’ full assertion
Putting Distance Studios and KRAFTON have carried out strategic adjustments that realign the studio’s priorities to raised place its present and future initiatives for achievement. Sadly, these adjustments have impacted 32 staff. Honoring the invaluable contributions of every departing staff member with materials help within the type of outplacement providers and significant severance packages is our high precedence throughout this troublesome second.