THQ Nordic’s Stuntfest: World Tour has been given a reputation change and a Steam Early Entry launch date. Say hiya to Jected: Rivals, which is scheduled to land on Steam by way of Early Entry subsequent week. It will not price you a penny to obtain and play it, both, because the recreation will likely be free-to-play.
Stuntfest: World Tour was initially unveiled final yr as a wacky, over-the-top stunt driving and flying multiplayer title. The essence of that gameplay remains to be intact regardless of the brand new identify change; Jected: Rivals would not look to be reinventing the Stunfest wheel. You possibly can take a look at the “reveal trailer” for Jected: Rivals proper right here.
In a press launch, THQ Nordic and Jected developer Pow Wow Leisure promise the sport will supply “50% motion, 50% racing, 50% flying & loopy stunts, so it is 200% enjoyable”. Doubtful math apart, Jected: Rivals provides you with the prospect to soar by way of the air in a mixture of various autos, switching between them relying on which occasions name for what automobile.
The Steam web page for Jected: Rivals describes the sport as a mix of “excessive sports activities, vehicular destruction and break-neck speeds”. Matches will include 18 gamers duking it out to see who’s the quickest, and these will likely be elimination-style winner-takes-all tournaments, so there is no glory in coming second.
Jected‘s secret weapon is its titular “eject” mechanic, whereby you’ll be able to launch your self out of your automobile and use a wide range of totally different devices to try to obtain greater speeds. There is a jetpack, after all, as a result of a jetpack would most likely have blinked itself into existence on this recreation even when the devs hadn’t put one in. You will additionally have the ability to use a glider and a grappling hook to grasp your setting.
You possibly can take a look at Jected: Rivals on Steam subsequent week, the place it’s going to be free-to-play “with optionally available DLC”, in response to THQ. Let’s hope the monetization is not too aggressive, eh?