Masaaki Yamagiwa, the producer on Workforce Ninja‘s upcoming Wo Lengthy: Fallen Dynasty, has touched base on the sport’s problem, insisting it received’t be giving gamers a tricky time only for the sake of it. And he ought to know too, as Yamagiwa beforehand served as producer on Bloodborne.
Talking with IGN, Yamagiwa-san commented:
Troublesome video games shouldn’t be tough only for the sake of it. I believe it’s actually vital that this problem exists for the aim of delivering a way of accomplishment to the gamers as soon as they’ve overcome it. That’s why I believe gamers ought to all the time be capable of blame themselves after they die.
The sport needs to be truthful and its problem ought to by no means be unreasonable. In that regard, it really works in my favour that I’m not excellent at video games myself. I’ll all the time naturally be judging the equity of video games.
Elsewhere, fellow producer Fumihiko Yasuda revealed that Workforce Ninja had selected making the sport difficult from the beginning, and that’s bigger in scale than any earlier video games from the studio because of the change in setting.
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Making it a difficult recreation was one thing we had determined from the start. With all of the legendary heroes of the Three Kingdoms interval, it could possibly come throughout as considerably campy, however in actuality it was a time of conflict and devastation.
It was a darkish interval during which individuals have been continually combating, which is a good match for a Soulslike recreation. Being set in China, Wo Lengthy is extra huge in scale in comparison with our earlier video games set in Japan, which allowed us to indicate a extra extreme and darkish world.
Wo Lengthy: Fallen Dynasty is about for launch in 2023.