Beginning Tenebris Pictura could have you scratching your head early on. You awake in a portray world, the place you study that you’ve got the ability to leap into work and stroll round these areas. You can too break up your spirit out of your physique, the place many of the sport is targeted. As you proceed, you’ll face varied puzzles and fight sections that depend on you weaponising your spirit whereas defending your physique because it sits idly by.
On the puzzle facet, issues aren’t too horrible. Usually, there can be a pink goo, mist, or different sort of impediment that your physique can’t transfer via, however your spirit can simply fly throughout. This results in some attention-grabbing puzzle conditions, like controlling a lightweight beam that destroys partitions to offer your physique secure passage or one other gentle that reveals how the home you’re in seemed in higher days. Some options to those are just a little extra on the market than others, however general, we had fun overcoming the puzzles.
Fight, however, we by no means loved. You encounter demon monsters at virtually each flip that solely your spirit can assault. In these conditions, you will need to go away your physique in a secure location, part off some enemies to offer your self a greater probability, and defeat them individually. There’s an extra catch: decreasing the enemy’s well being doesn’t defeat them. It’s a must to then cause them to a portray the place they get sucked in. Whereas there are some particular talents you unlock as you progress via the sport to offer you extra performance in battles, we discovered the fight to be largely loathsome each time we engaged with it.
Consequently, Tenebris Pictura doesn’t ever set up itself as a sport you’re feeling you will need to see all through. The world and puzzles could intrigue you, however the fight made us regularly need to stroll away from the sport.