Rumors accusing Sony for The Callisto Protocol efficiency points have been squashed by the sport’s director Glen Schofield. Hoping to clear up any confusion on the matter, he despatched a tweet stating that Sony solely labored with Hanging Distance Studios by way of movement seize for the sport and was not concerned with “any further work.”
How rumors of Sony inflicting The Callisto Protocol efficiency points began
You possibly can’t chase each rumor on-line, however I’ve to clear this one up: There are Sony individuals within the credit as a result of we labored with them on the efficiency seize for our cinematics. They didn’t do any further work on the sport. Hope that clears up any confusion.
— Glen A. Schofield (@GlenSchofield) December 9, 2022
The supply of those rumors comes from a number of locations. The primary is that the tip credit for The Callisto Protocol, as cataloged by Resetera, lists 150 Sony workers from PlayStation Studios Visible Arts. Then the excellent tech evaluate for The Callisto Protocol by Digital Foundry discovered that the PS5 model of the sport ran higher than the Xbox Sequence port and the “unbelievably dangerous” stuttering points within the PC verseion at launch.
Put these collectively, and it may be simple for some to return to the conclusion that Sony had one thing to do with the technical points on the opposite non-PlayStation platforms.
The Callisto Protocol at present has a 73 Metascore for the PC and PS5 variations of the sport, and a decrease 69 Metascore for the Xbox Sequence X model.
The current replace 1.006 has mounted varied crashing points with the sport, and the developer guarantees to proceed offering patches and hotfixes to repair the efficiency points. A free replace that can embrace hardcore mode and new recreation plus modes is slated to launch in two months.