2017’s Hellblade: Senua’s Sacrifice was an exceedingly particular recreation. A daring, brash path for Ninja Principle, the choice to craft a brief, narrative expertise revolving round psychological well being was a courageous leap, however one which finally paid off. Now, seven years later, the studio is gearing as much as reveal a sequel to Senua’s story, constructed with the identical love and care, however increasing on the debut in each conceivable method.
Within the run as much as launch, we’ll be bringing you the story of Senua’s Saga: Hellblade II from contained in the studio itself, in addition to tales and classes from Hellblade’s artistic leads. That is Ninja Principle’s final type, crammed with industry-leading expertise, groundbreaking expertise, and some of the distinctive approaches to recreation improvement you’ve ever seen to fulfil the last word aim – the pursuit of true immersion.
With regards to the environments showcased in Senua’s Saga: Hellblade II, breathtaking doesn’t fairly cowl it. Regardless of its linear story, the sport showcases a way of scale that adventures like this don’t usually provide, and all the things you see is rooted in a well-recognized realism. The place most video games of this type would confine you to corridors, valleys, and different technique of obscuring your view, Hellblade II’s vistas usually stretch to the horizon, providing you with a way of the sheer dimension of Senua’s journey forward. The thought is evident – that is literal worldbuilding, rooting your journey in a a lot, a lot, greater story.
Throughout our go to to Ninja Principle, we had the chance to talk to key artistic leads about how the studio achieved this sense of place via location scouting and analysis, to carry an ethereal, but plausible recreation of medieval Iceland into Hellblade II.