The galaxy is an enormous place in Starfield. With an epic fundamental quest, tons of side-quests, and so many different actions, it’s simple to miss the smaller, environmental storytelling moments.
However in case you’re within the temper for one thing just a little spooky that appears like one lengthy reference to traditional sci-fi horror, you may need to try a sure derelict starship. It’s simply floating on the market within the darkness. At all times a terrific signal! Absolutely you’ll be able to’t hail the crew as a result of they’re having an enormous ‘ol social gathering onboard. Or perhaps the shit’s hit the fan. Good factor you’re there to examine issues out.
When you simply need to know the situation of the ship and uncover the remainder for your self, simply learn the following part and cease there. In any other case, proceed onward for a whole walkthrough of this cool little sequence.
By the way in which, so far as we presently know, that is only a goof and doesn’t appear to be part of any precise quest.
The Colander: ‘I’ve bought a foul feeling about this’
You’ll want to leap to the Schrodinger system and head to Schrodinger III. As soon as there, you’ll see The Colander, a starship simply floating there in orbit with no choice to hail. Good factor you’re a Bethesda protagonist, right here to unravel everybody’s issues: Go forward and get inside 500 meters to dock with the ship, and prepare for some spooky enterprise.
Be aware that you simply can not take any followers with you aboard the Colander. You additionally received’t be capable to drain any spaghetti right here. Sorry. Additionally, make your self a tough save earlier than going aboard. For causes.
As soon as inside, you’ll see a little bit of an disagreeable sight: An unmoving, intact lifeless physique! Properly no less than issues haven’t gone completely Lifeless House…or have they?
One of many first rooms you’ll see is Billy Ok.’s workshop. It’s locked with an Skilled lock, however in case you haven’t leveled up that talent sufficient, you will discover the important thing by strolling previous the workshop, taking a left (with the medical bay going through your again), and on the lookout for it on a stand subsequent to a mattress.
Learn Extra: Starfield: Important Abilities To Snag (And How To Elevate Them)
Seize some ammo within the workshop (perhaps you’ll want it?) and skim a few of the messages on the pc. As you’ll study, the crew wanted to lock down the ship for causes.
Go away the workshop and head into Dr. John M.’s Medical Bay in case you haven’t already. Collect any provides from this space and skim the post-mortem experiences in case you’d like. Head west (the thickest line in your radar factors north) out of the medical bay and stroll towards the lunch tables. In your proper you’ll see one other laptop terminal. There you’ll learn some notes about one thing the crew found that had “hyper-evolutionary traits” and the way they “simply want to seek out the gene that enabled it.” That kinda stuff by no means seems poorly.
To the left of that laptop, you’ll see a gap. Enter it and go left to discover a hatch. Open it up and leap down.
As soon as down, hold a proper across the nook and also you’ll cross by a pc terminal that incorporates details about life assist programs (wager you’ll be able to guess what that’ll say). Preserve transferring and hold one other proper till you get to a T-intersection. From right here you’ll be able to hold a proper and observe the hall round a bend till you discover a locked laboratory door on the fitting aspect. It has a Grasp lock, so until you’ve got the power to select that, return to that unique T-intersection and go left as a substitute.
Observe the hall round a bend till you see a gap that ends with a bunch of packing containers. Hop on them and leap up by means of the hatch opening to discover a small room with some ammo and a locked chest with contraband, in case you’re into carrying that stuff round. Now, onto opening up that lab door.
Unlocking the lab door to find an enormous ‘ol shock
Except you’ll be able to decide the lock to the lab door, drop down from the room with the contraband and stroll towards the world you got here in by means of, however go left down a slim path as a substitute. When you attain the top, you’ll hit one other T-intersection with a small room in your left with a corpse and a few provides. Seize what you’ll be able to and take the fitting path from the T-intersection. Drop down that hatch and use the mainframe laptop there to unlock the door in entrance of you.
Head out of that door and up the ramp to your left. Proceed to the room with the purple glow simply in entrance of you. Dealing with the lab door, go left and up the steps, following them as much as a second brief flight of stairs that leads you to the principle space. Cling a left and go all the way in which west to discover a door that was beforehand locked now open.
Inside you’ll discover a room with Sarah P.’s laptop terminal (and a duplicate of Vanguard House Ways 03, which can add 5% extra harm to your ships’ power weapons). Have a learn in regards to the Interloper on that laptop after which head down the steps to the lab space in your left.
XL-069 Interloper
Ah, so this killed the crew. Regardless of its title, this necromorph-infector-form-lookin’ factor is just not a enjoyable time. Seeing because the creature is stage 85, chances are you’ll want to recall that there’s no disgrace in being a coward. When you’re sturdy sufficient, put just a few bullets (or lasers) into it.
Within the lab you’ll discover the pc terminal to open up the lab’s fundamental door.
Except for just a few slabs detailing what occurred aboard the Colander, this concludes Starfield’s horrorific little quasi-Easter egg. It’s a enjoyable, creepy time, and positively one among many, many different enjoyable secrets and techniques we’re prone to come throughout in Bethesda’s epic galaxy.