Will we KNOW the world’s are procedurally generated? Or by that, I imply, do we all know they are going to be distinctive for every participant?
Given the scope of the venture and the studio behind it, I truthfully assumed the 1000+ planets can be mounted. Bethesda clearly wanted some assist with procedural technology to initially create them, very similar to they did with Skyrim. However I see no cause why they could not return over and regenerate/repair ~1000 planets to verify none of them appear to be dogshit. Perhaps add handcrafted outposts to twenty% of them, cities to 2%-5% of them, and so forth. Quests result in the actually good planets they hung out on. The remaining is simply “open world terrain” just like the flats between cities in Skyrim.