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Happening mere months after the occasions of Trails by way of Dawn, its sequel — merely titled Trails by way of Dawn 2 right here within the west — typically looks like a character-driven epilogue somewhat than a full-blown follow-up.
The primary Dawn informed an entire story; the form of storyline that Falcom often splits throughout two video games. Certain, Van and the gang’s preliminary journey left varied questions unanswered, however structurally, it was strong. It had a transparent starting, center, and finish, to the purpose the place it nearly felt like a standalone factor, with the saga’s broader storylines set to be addressed in later video games.
Dawn 2 will not be a kind of later video games. As an alternative of taking the overarching narrative and operating with it, it makes an attempt to construct upon plot factors unique to its predecessor — plot factors that, arguably, did not want to be introduced again into focus.
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The story will inevitably disappoint some followers. As alluded, Dawn 2 leans on its giant forged of characters, utilizing their growth to offset narrative beats that may appear both convoluted or repurposed. And to be honest, a lot of the character growth is worthwhile and fascinating.
To its profit, the sport splits its story between completely different teams of heroes — identical to in Trails into Reverie. This permits the plot to be unfurled from separate views, whereas additionally giving vital characters extra room to correctly categorical themselves.
If you are okay with Dawn 2’s lack of serious, general narrative development, then there’s truly loads to love about its extra private threads. In that sense, the sequel finally ends up being an incredible companion piece to the unique Dawn — however once more, your expectations should be stored in examine.
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And that additionally applies to the reuse of… nicely, nearly every little thing from the primary sport. Each visually and mechanically, Dawn 2 may fairly simply be mistaken for its predecessor. Outdoors of some admittedly large new environments, the sequel is more than pleased to recycle as a lot stuff because it presumably can.
Falcom developed Dawn 2 in a reasonably quick area of time — and it exhibits. To be clear, this is not some low cost cash-in that might have been DLC, however the sport does battle to face by itself advantage at instances — like its solely actual goal is to bridge the hole between Dawn and Kai no Kiseki.
Nonetheless, it is laborious to not take pleasure in Falcom’s usually partaking characters and the detailed world constructing that surrounds them. The title’s padded storytelling could grate every so often, however its extra dramatic moments retain their impression due to the forged’s general enchantment.
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Certainly, protagonist Van Arkride stays one of many developer’s best-realised leads, and his closest companions act as unbelievable foils. Plus, it helps that a lot of Dawn’s secondary characters are welcomed into the Arkride Options fold. Some turn into key get together members for a number of chapters at a time, whereas others come and go — however all of them carry new and entertaining dynamics to the present group.
As you may most likely inform, we’re somewhat torn on Dawn 2’s storytelling, however there’s one explicit plot machine that — 40 or 50 hours in — actually began to check our persistence. With out spoiling something particular, there is a MacGuffin that wears out its welcome lengthy earlier than the credit roll.
At first, it gives one thing new to Trails — a novel twist on Falcom’s regular narrative design. However over the course of the journey, it devolves into being an extremely predictable, extremely handy story staple that comes dangerously near cheapening the expertise.
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Fortunately, this particular plot machine would not fairly diminish what Dawn 2 will get proper — it is simply one thing that may (and possibly will) frustrate those that already need extra from the collection’ overarching themes.
It might be right down to the truth that the sequel would not should spend tens of hours introducing a model new forged, however we predict Dawn 2 strikes a greater gameplay stability than the earlier instalment. There are extra dungeons and higher boss battles, whereas facet quests, usually talking, provide a higher diploma of participant enter and interplay.
There are a number of minigames to check out as nicely, which had been noticeably absent from the primary Dawn. Fishing returns (hurrah!), there is a hacking exercise the place you’re taking management of a digital assemble and transfer by way of maze-like ranges with the intention to open particular treasure chests, and there is even one-on-one basketball.
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None of those minigames are particularly in-depth or, to be sincere, all that rewarding — however they assist break issues up while you’re between cutscenes and fight, and Trails simply feels proper when there are enjoyable little distractions available right here and there.
Talking of fight, there’s hundreds of it in Dawn 2 — largely due to the Marchen Garten, a digital dungeon that progressively expands as you progress by way of the primary story. One other Reverie-inspired addition, the Garten permits you to collect a celebration of your selecting and grind to your coronary heart’s content material, unlocking randomised rewards and character cosmetics as you go.
Repetitive environments reduce the Garten’s pull considerably, however very similar to the aforementioned minigames, it makes for a good distraction — particularly if you happen to take pleasure in Dawn 2’s fight, and enjoying round with character builds.
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The fight system itself stays the identical: an preliminary, action-based escalation adopted by turn-based battling. The motion half continues to be fairly fundamental, however now you can swap between get together members after a profitable dodge, leading to highly effective counterattacks. There’s only a bit extra aptitude to it.
In the meantime, the satisfyingly tactile, turn-based meat of fight has been tweaked and refined. Numerous character skills have been rebalanced, abusable mechanics have been toned down, and efficient additions like staff assaults and dual-element magic arts carry new techniques to the desk.
However as teased, it is the larger, extra vital encounters that stand out. Dawn 2’s story may not hit as laborious because it ought to, however Falcom pulls out all of the stops with sequenced boss fights and spiralling stakes. Add some banging battle themes to the combination and that is typically Trails fight at its most intense and interesting.